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TheFuseLab
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VL.Fuse
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
https://www.thefuselab.io
MIT License
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Dynamic Delegate and Invoke
#120
kopffarben
closed
21 hours ago
2
Fixed VolumeSDF node by adding TextureIn node inside.
#119
smakhtin
closed
3 weeks ago
0
Necessary changes for vvvv 6.0
#118
azeno
closed
3 months ago
0
Moves all viewers to VL.Fuse.HDE.vl and removes any reference to VL.HDE inside of Core
#117
azeno
closed
5 months ago
1
LineStrip and LineStripWidth missing "Closed" pin
#116
circuitb
closed
6 months ago
1
particles emitters broken in last commit
#115
circuitb
closed
6 months ago
0
Better interop with ShaderFX
#114
azeno
opened
7 months ago
0
Check Retrieve Upstream Tooltip
#113
texone
opened
7 months ago
0
Fixes tests
#112
azeno
closed
6 months ago
1
Only allow connections on `ShaderNode<T>` we actually support
#111
azeno
closed
8 months ago
0
HowTo Use Append Buffer help patch
#110
catvvvveasel
opened
8 months ago
2
fluid3D broken in last commit
#109
circuitb
closed
8 months ago
1
Think about creating one step and one step2 function with enum for constant, linear, cubic,quintic etc
#108
texone
opened
9 months ago
0
Fluid help patch review
#107
sebescudie
opened
9 months ago
0
Semantic's Define pin should be true by default and optional
#106
sebescudie
opened
9 months ago
0
Simplify FUSE and avoid doubling VL functionalities
#105
tebjan
opened
9 months ago
2
fluid3d not working
#104
MatiasDelera
opened
10 months ago
0
Fuse examples don't work
#103
iperov
opened
11 months ago
1
Check Normals for RaymarchMaterial PBR
#102
texone
opened
11 months ago
0
Add explanation how random works with int based indexing
#101
texone
opened
1 year ago
0
Material features throw null pointer when disconnected
#100
texone
opened
1 year ago
0
Shall we add fuse.dll to repo
#99
texone
opened
1 year ago
4
adaptive Group node to unify all fuse group versions (void, computeStage, PropertyLayer,..) as Group (Fuse)
#98
natan-sinigaglia
opened
1 year ago
0
Add helppatch on how to use value inputs
#97
texone
opened
1 year ago
0
Add explanation to HowTo Use discard
#96
texone
opened
1 year ago
0
Create Help Patch to showcase draw shader usage
#95
texone
opened
1 year ago
0
PBR materials have thwe CullMode pin hidden
#94
tebjan
opened
1 year ago
0
Sphere imposters generate wrong shadows when transform is applied to group entity node
#93
texone
opened
1 year ago
1
Bring back and adjust SDF to Mesh
#92
texone
opened
1 year ago
1
Make sure world transformation gets passed correctly to the draw shader
#91
tebjan
closed
1 year ago
1
Conform to sdf is not working
#90
texone
opened
1 year ago
0
Find solution for TransformSDF not working
#89
texone
closed
1 year ago
2
Propability Emitter seems to have a particle count issue
#88
texone
opened
1 year ago
0
Make Sure Transform are always working
#87
texone
closed
1 year ago
1
Fix Tooltip problem
#86
texone
opened
1 year ago
1
Add Viewers For BufferInput and TextureInput
#85
texone
opened
1 year ago
0
Add Else region
#84
texone
opened
1 year ago
0
ShaderNode instances Generate the same id when inside a for each region
#83
texone
closed
1 year ago
1
Exception when hovering pins of ShaderNodes datatype
#82
mhusinsky
opened
1 year ago
2
Re-enables automatic testing of VL documents
#81
azeno
closed
1 year ago
0
Fixes compile errors after Stride update
#80
azeno
closed
1 year ago
0
Get vertex id when rendering meshes
#79
texone
closed
1 year ago
2
Depth Upsampling compositing issue
#78
natan-sinigaglia
opened
1 year ago
0
Invoke issue in particles
#77
natan-sinigaglia
closed
1 year ago
1
Check Groupable option for mixin functions
#76
texone
opened
1 year ago
0
System freezes when resources size changes
#75
natan-sinigaglia
opened
1 year ago
0
Resource Descriptors
#74
natan-sinigaglia
closed
1 year ago
1
Implement Geometric distortion motion-blur for particles
#73
natan-sinigaglia
opened
1 year ago
0
Add Circle-cut to quad transition distance-based for particles
#72
natan-sinigaglia
opened
1 year ago
0
Import Sprite screen size utility nodes from old project
#71
natan-sinigaglia
opened
1 year ago
0
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