Open 3coms opened 3 years ago
Having a camera entity that you could easily switch back-and-forth from would be endlessly useful, and I second its addition. Also, I recall during GGC's early days (when it was called FPSC: Reloaded and had not yet released) there was talk of a feature of a camera system that could render to a texture for real-time security cameras. Perhaps this could also make a comeback? (Some kind of flat "screen" entity that would have a field to pick a camera to "link" to)
There must be hundreds of reasons to include this feature in GGMax, I can think of a few:
1- The player could send a reconnaissance drone and get a general view of the battlefield, or of a specific place. 2- The camera could show the location of a soldier fulfilling a specific mission. 3- The camera could show a door that is opened, after activating a mechanism in a remote place, thus giving an idea to the player of the location of the door. 4- The camera could help to achieve a smooth transition between scenes. 5- The camera could show us an overview for example of a car traveling on a highway, or a spaceship in space.
In the video scene, I have attached a white light to the aircraft, and I would like to be able to attach a camera to the aircraft so that the player can have a general view of the city, perhaps this helps to locate a specific area. Obviously, I cannot recreate it in the video, since this feature does not exist in GGMax yet.
I know that to do it really well the camera would have to send image data to a monitor or any other video receiver, but I don't know if you want to go that far.
I am not talking about something only for users with the necessary knowledge to achieve it via LUA, I am talking about something easily usable for everyone.