Closed p-7 closed 2 days ago
Make sure the path to LiveWallpaper-debug.aar
and LiveWallpaper-release.aar
in editor_WP_plugin.gd
script matches their folder location. In the previous version it was
func _get_android_libraries(platform: EditorExportPlatform, debug: bool) -> PackedStringArray:
if debug:
return PackedStringArray(["LiveWallpaper/bin/debug/LiveWallpaper-debug.aar"])
else:
return PackedStringArray(["LiveWallpaper/bin/release/LiveWallpaper-release.aar"])
but in the new version
func _get_android_libraries(platform: EditorExportPlatform, debug: bool) -> PackedStringArray:
if debug:
return PackedStringArray(["res://addons/Android/LiveWallpaper/bin/LiveWallpaper-debug.aar"])
else:
return PackedStringArray(["res://addons/Android/LiveWallpaper/bin/LiveWallpaper-release.aar"])
I update the released version to remove the Android folder, this way you don't need to make the edit
Oh..., I looked deeper and deeper, and it's just a path. Thanks!
Thanks @TheOathMan for update plugin for Godot 4.4 stable ! :)
Hi,
In new version of plugin I have this issue , is any solution for this ? I try , try, try and can't stop this error :( GodotLiveWallpaperProject is example project, witch updated plugin to new version. I try check this https://issuetracker.google.com/issues/158753935
FAILURE: Build failed with an exception.