TheShotgunStudio / we-need-a-bigger-shotgun

A roguelike about recoil
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Player wall sticking state #132

Open ninyauwu opened 3 weeks ago

ninyauwu commented 3 weeks ago

The player should be able to stick to a wall for a little bit when they slam into it with force. This should be a separate state in MoveState.cs that is entered from AerialState when colliding with a wall. For the wall collision logic see PlayerMovementHelper.IsGround()

wout27-wav commented 1 week ago

Check ggd in document under: 5.Mechanics

IcyKoala commented 1 week ago

Wall-Sticking, Wall-bounce or a more classic Wall-Jump which one do you want?