The player should be able to stick to a wall for a little bit when they slam into it with force. This should be a separate state in MoveState.cs that is entered from AerialState when colliding with a wall. For the wall collision logic see PlayerMovementHelper.IsGround()
The player should be able to stick to a wall for a little bit when they slam into it with force. This should be a separate state in MoveState.cs that is entered from AerialState when colliding with a wall. For the wall collision logic see PlayerMovementHelper.IsGround()