struct Plugins final : Reflectable
{
//! Load all plugins found the "plugins" folder, and ignore the array of specific plugins.
bool loadAllPlugins = true;
//! Array of plugin files relative to the plugins folder - e.g. [ "afk.dll", "betting.dll" ]
std::vector<std::string> plugins = {};
};
With the amount of configs and the size of FLHookConfig, we should make it apparent what variables do, and allow it to be auto generated. Example:
to: