Allow market activity to cause reputational change, either positive or negative for certain user-defined items. This would allow players to 'spend' reputation to get perks/gear from bases.
For example, Trent buys a Lavablade Mk II from the Battleship Rio Grande, and his reputation with the owner of the base is reduced by 0.05.
Trent might also be able to sell a commodity that boosts his reputation with the base owner.
This should be configurable per item and should be optionally one-way (i.e. separate rep adjustments for buying and selling)
Reputational checks might need to be made in the market screen per sale as I don't think the interface updates with rep change (greyed out items, etc), only for monetary transactions.
Allow market activity to cause reputational change, either positive or negative for certain user-defined items. This would allow players to 'spend' reputation to get perks/gear from bases.
This should be configurable per item and should be optionally one-way (i.e. separate rep adjustments for buying and selling)
Reputational checks might need to be made in the market screen per sale as I don't think the interface updates with rep change (greyed out items, etc), only for monetary transactions.