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TheSuperHackers
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GeneralsRankedMaps
Generals Zero Hour Ranked Maps
MIT License
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[Candidate 4v4 Battle Between Them ZH v5] Minor blocks on terrain
#724
xezon
opened
6 months ago
0
[Candidate 4v4 Battle Between Them ZH v5] Bunkers barely shoot backwards or not at all
#723
xezon
opened
6 months ago
3
[Candidate 4v4 Battle Between Them ZH v5] At least 4 of 8 bunkers self destruct when soldiers shoot out of them
#722
xezon
closed
6 months ago
6
[Candidate 4v4 Battle Between Them ZH v5] A few Oil Derricks clip into terrain
#721
xezon
closed
6 months ago
1
[Candidate 4v4 Battle Between Them ZH v5] Supply Piles in center float above terrain
#720
xezon
closed
6 months ago
1
[Candidate 4v4 Battle Between Them ZH v5] Flags of most Tech Buildings are not optimally visible
#719
xezon
closed
6 months ago
1
[Candidate 4v4 Battle Between Them ZH v5] Units cannot move around 3 of 8 Oil Derricks
#718
xezon
closed
6 months ago
2
[Candidate 3v3 Coral Islands ZH v1] Clumped houses will damage themselves when firing out of them
#717
xezon
closed
6 months ago
12
[Candidate 3v3 Coral Islands ZH v1] Gras huts are unexpectedly strong
#716
xezon
closed
6 months ago
1
[Candidate 3v3 Coral Islands ZH v1] Some Oil Derricks are rotated at random, without symmetry
#715
xezon
closed
6 months ago
5
[Candidate 3v3 Coral Islands ZH v1] Boats and inaccessible houses show as POI on radar
#714
xezon
closed
6 months ago
1
[Candidate 3v3 Coral Islands ZH v1] Map intro text shows as missing
#713
xezon
closed
6 months ago
3
[Candidate 4v4 Desert Vortex ZH v7] Terrain in home base is not good for building
#712
xezon
closed
6 months ago
5
[Candidate 4v4 Desert Vortex ZH v7] Map has just basic audio setup
#711
xezon
closed
6 months ago
2
[Candidate 4v4 Desert Vortex ZH v7] Audio emitters have no to little easing
#710
xezon
closed
6 months ago
1
[Candidate 4v4 Desert Vortex ZH v7] Unit can get stuck at northern coast
#709
xezon
closed
6 months ago
1
[Candidate 4v4 Desert Vortex ZH v7] Outer ring Oil Derricks have unsymmetrical rotations
#708
xezon
opened
6 months ago
1
[Candidate 4v4 Desert Vortex ZH v7] Center west Oil Derrick has unsymmetrical rotation
#707
xezon
opened
6 months ago
1
[Candidate 4v4 Desert Vortex ZH v7] Terrain and wave artifacts at map border
#706
xezon
closed
6 months ago
7
[Candidate 4v4 Desert Vortex ZH v7] Units can move at some coastal walk ways
#705
xezon
closed
6 months ago
1
[Candidate 4v4 Desert Vortex ZH v7] GLA can build safe Supply Stash at 1 of 8 Supply Piles
#704
xezon
closed
6 months ago
1
[Candidate 4v4 Desert Vortex ZH v7] Some spaces behind Supply Docks are larger than others
#703
xezon
opened
6 months ago
0
[Candidate 4v4 Desert Vortex ZH v7] Terrain behind Supply Docks is sloped which makes it difficult to see the China Supply Ghost
#702
xezon
opened
6 months ago
0
[Candidate 4v4 Desert Vortex ZH v7] Player cannot build China Supply at 1 of 8 Docks
#701
xezon
closed
6 months ago
3
[Candidate 4v4 Desert Vortex ZH v7] Units can drive around 7 of 8 houses
#700
xezon
closed
6 months ago
1
[Candidate 4v4 Desert Vortex ZH v7] Units can drive around 6 of 8 Supply Piles
#699
xezon
closed
6 months ago
1
[Candidate 4v4 Desert Vortex ZH v7] Supply Docks float a bit above terrain
#698
xezon
closed
6 months ago
3
[Candidate 4v4 Desert Vortex ZH v7] Some Oil Derricks clip through terrain
#697
xezon
closed
6 months ago
1
[Candidate 4v4 Desert Vortex ZH v7] Soldiers damage some buildings when shooting out of it
#696
xezon
closed
6 months ago
3
[Candidate 1v1 Winding River Revised ZH v1] Houses cannot shoot in certain directions and/or damage themselves
#695
xezon
closed
6 months ago
3
[Candidate 1v1 Winding River Revised ZH v1] Not all Tech Building flags are perfectly visible
#694
xezon
closed
6 months ago
0
[Candidate 1v1 Winding River Revised ZH v1] Supply Docks have differently sized gaps towards the map border
#693
xezon
closed
6 months ago
2
[Candidate 1v1 Winding River Revised ZH v1] Oil Derrick at the top has civilian buildings nearby, Oil Derrick at the bottom does not
#692
xezon
closed
6 months ago
6
[Candidate 1v1 Winding River Revised ZH v1] Map has rain and thunder sounds, but no rain effect
#691
xezon
closed
6 months ago
5
[Candidate 4v4 Umbrella Corps ZH v1] Destructible buildings in map center cannot be attacked or take vastly inconsistent damage to die
#690
xezon
opened
6 months ago
9
[Candidate 4v4 Umbrella Corps ZH v1] Audio emitters have no easing
#689
xezon
closed
6 months ago
1
[Candidate 4v4 Umbrella Corps ZH v1] AI causes big stalls
#688
xezon
opened
6 months ago
4
[Candidate 4v4 Umbrella Corps ZH v1] Big house at top left side is selectable but not garrisonable
#687
xezon
opened
6 months ago
4
[Candidate 4v4 Umbrella Corps ZH v1] Evacuating 10 soldiers at top bunkers will leave one of them trapped
#686
xezon
closed
6 months ago
1
[Candidate 4v4 Umbrella Corps ZH v1] Performance will briefly drop by 95% when sending soldiers into bottom right house
#685
xezon
closed
6 months ago
2
[Candidate 4v4 Umbrella Corps ZH v1] One soldier will move down after evacuating tower
#684
xezon
closed
6 months ago
1
[Candidate 4v4 Umbrella Corps ZH v1] Cars on impassable terrain are usable
#683
xezon
closed
6 months ago
1
[Candidate 4v4 Umbrella Corps ZH v1] Unusable buildings show as POI on radar
#682
xezon
closed
6 months ago
7
[Candidate 4v4 Umbrella Corps ZH v1] Soldiers can damage their own building
#681
xezon
closed
6 months ago
1
[Candidate 4v4 Umbrella Corps ZH v1] Oil Derricks near map center have inconsistent room for movement
#680
xezon
closed
6 months ago
1
[Candidate 4v4 Umbrella Corps ZH v1] Supply Piles near map border have inconsistent room for movement
#679
xezon
closed
6 months ago
1
[Candidate 4v4 Umbrella Corps ZH v1] Units can move through large props
#678
xezon
closed
6 months ago
7
[Candidate 4v4 Umbrella Corps ZH v1] Vehicle props are very dark
#677
xezon
closed
6 months ago
1
Map update 14
#676
xezon
closed
7 months ago
0
Map update 13
#675
xezon
closed
7 months ago
0
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