TheUnderTaker11 / More-Avaritia

Adds more recipes for other mods to avaritia
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A Set of Suggestions #3

Open Aeronomotron opened 7 years ago

Aeronomotron commented 7 years ago

So I wanna preface this by saying that if anything I'm suggesting isn't something that you would be interested in, that's fine with me. I've just had these ideas, and I've really wanted to get them off my chest and see if a real coder can make them come to life. I love/hate the Avaritia Mod, and I believe that many people feel the same way about it. It's the most end-game thing that exists, which makes it inherently intriguing. So here are some of my ideas:

  1. A "Necklace of Power" type item.

My thought on this is that you could make a necklace that is in your inventory, or if baubles is installed, in a baubles slot. My initial thought on the cost of the item, is that you could make a "compressed nether star" item. So in order to make the "Super Star", you would put x amount of nether stars in the neutronium compressor, and it creates an item that is used solely as crafting ingredient. Default Avaritia is nether star intensive, so I feel a processed nether star isn't far fetched. In fact, such an item existed in the modpack Project Ozone 2, and was used in creating infinity catalysts. So as to what the necklace would do, I think it would be amazing if it gave you all of the positive potion buffs permanently, while it is in your inventory or equipped. Night vision should be excluded because some people like that, while others don't. It would also be good if that route was taken, that there would be no particle effects. What would be a really cool feature is that if you have the item in your off hand, you turn completely invisible, like 100% no indication that there is a player in the vicinity. So it would hide all armor, tools in hand, particle effects, etc. When the bauble is not in the off hand, the player is visible. So as to what the recipe would look like, I'm imagining the "Compressed Nether Star"(whatever you wanna call it) it the center of the dire crafting table. Then, you make a star shape using matrix ingots around the star. Then, around the matrix ingots, you put one layer of glass. Towards the top of the configuration, you put semi-circle of neutron piles, as the "string" to the necklace. I just think that it would be a cool item that people could use to mess with people. Maybe a way to counteract the 100% invisibility would be cool, like maybe a "helm of revealing" that outlines all entities that are loaded in the players chunks, so you could be able to see a player that is using the necklace. So yea, that's my first idea.

  1. More Balanced Block Duping :)

So I derived this idea when I saw the way that Project Ozone 2 did it with automating infinity block production, that is using the Wand of Animation from The Erebus mod. IMO, that's a little OP. I think it would be nice to have a 3x3 multi block structure that can duplicate blocks, but with a stupid amount of RF draw. So I got this idea off of the most famous equation in mathematics: E=mc^2. So in theory, mass and energy have equivalence, and can turn into each other using special methods, like the energy produced in Nuclear Fusion/Fission. So I thought that if you made a machine that could do the same thing, you would have a somewhat logical explanation as to why it works like that. So here's what I am envisioning. The center of the 3x3 would be a containment module that is the location where all the energy is being converted. All around it are energy dampeners, and of course an access port where you can pull out the replicated items, and also put blocks in to be cloned. There should also be a port where you can plug all the power into. So I'm thinking that it would work similar to a immersive engineering multiblock. But if that's too much, doing a single block would also work, but just be less cool. The center containment module would be made of neutronium reinforced glass panes, which could be crated with 6 glass panes and a nuetronium ingot, or something like that. Then, the dampeners would be made of crystal matrix blocks. I really don't know what the dampeners should be made of, just something that makes sense. In order to replicate a block, you put any block into a slot. The machine then draws 1 billion RF to "scan" the block. When that is ready, the machine contently pulls 1 million rf/t to "keep the internal shield dampeners up". Although, if the dampener shields fall below a certain %, then the whole thing just gets consumed in a larger version of what the endest pearl does, with the weird black hole action. As long as the shield is at 100%, then the machine draws a configurable amount of power to replicate the block.I would suggest the default being 500 Trillion RF total to create 1 block. I know. It's ridiculous. But it's somewhat balanced. It's just that if the player makes it to this phase of the game, then hopefully 500 Trillion isn't to unreasonable(lol). With the Draconic solar panels in Solar Flux Reborn generating about 500,000 rf/t and all that. So anyway, there's idea number 2.

  1. A Way to Go Anywhere, Anytime.

I've though a little less about this item then the others, but I still think it's a cool idea. The though is that it would work similarly to the Draconic Evolution Advanced Dislocator, but more OP. If you are unfamiliar, with the advanced dislocator, you can set points in any dimension, and at the cost of 1 ender pearl, you can tp back to that point, or any other set point. Instead of that though, it would allow you to set points, and to instantly tp to any coordinates in any dimension, any time, at no cost. Also, maybe allow functionality for you to instantly tp to players, regardless of where they are. You could do some pretty dastardly stuff with this paired with the necklace of power. As with the cost, it would have to be stupidly high. Maybe requiring other creative items to make this item. So Yea, those are my ideas!

Thanks for reading, and I hope that you can get inspired with some of these ideas.

TheUnderTaker11 commented 7 years ago

Probably won't do the necklace thing.
I really like the idea of block duping, and making it require so much power you almost need a creative power source. Another balance to that I was thinking to do is the block you want to dupe has to have a full stack in the inventory for it to even start. Meaning if you want to dupe infinity ingots you gotta legitly (I assume) make a full stack of the blocks first. Then it will probably just place the block in the world on one of the sides of the 3x3 structure. (I could do middle but I would like it to be automate-able with destruction planes or something similar.)
For the teleport thing, if I do make that it would be two items. One would just use some number of endest pearls on right click, then would teleport you to some random player on the server. The other would basically be a less pretty Draconic teleporter, but I'm not sure about that one. It isssss under MIT, which is what I use, so I could just try and copy the actual code itself directly to here. I'll worry about when I get to it, this one will be lower on the priority list.

And for all of this don't expect an update with them very soon, if I do get around to putting them in. Got a lot of other stuff, as well as the suggestion before this one to worry about.

Aeronomotron commented 7 years ago

Thank you for considering these ideas. I was just thinking about the concept of Avaritia recently. Really, Avaritia is about getting close or even exceeding the abilities of creative mode/admin power. For example, the armor provides more protection than creative mode, the tools break blocks faster than you could in creative mode, and with the addition with this mod, you can now get creative only items. I was just thinking that if you take creative mode as your guide, what's missing from this mod becoming essentially full conversion to creative mode is: 1. Infinite Items 2. Commands 3. Invisibility to Mobs/Spectator mode. Obviously, infinite items are going too far, because all sense of balance would be lost. Commands though would be fun. This is why I was suggesting the necklace and the TP device, because they are both mimicking creative type powers, but hopefully in a balanced way. What I think would be incredible, is at the end game, someone that is in survival mode would be almost indistinguishable from creative mode. The only difference really, is that they have finite materials. I have seen people play with AE2/Refined Storage before, at at the end game, they could pretty much craft anything they want, so the difference between them with their massive infrastructure systems, and creative mode, is just the time it takes to autocraft things. Also, about the 3x3 structure, I personally think that the blocks should appear in the UI, and be able to be piped out, rather than physically placed as a block in world. If you could keep the mod page and/or the github updated on what you are working on/finished, that would be appreciated. I also realize that you must be busy with the other suggestions, and keeping it debugged and updated. I will be patient,(and hope others are too) and keep an eye out on further updates to the mod. Thank you for making this mod, and I hope you have fun with it. :-)