Closed mkdotcom closed 7 years ago
Can you upload an example, e.g. a texture where the effect is particularly strong? I never noticed this effect, maybe it's caused by the Sobel kernel. You could try to activate the "advanced" checkbox, then switch from Sobel to Prewitt in the dropdown that appears and see how that works.
i guess it's not a bug but inherent to generated normal maps, as I see the same issue when creating normal map with photoshop or other tools thanks you
the issue disappears when using the "normal map size" settings to (greatly) reduce the size of the generated normal map the loss of quality is usually acceptable (at least for me)
Hello Thanks for this great project. I've noticed something weird: the normal map is kind of 'shifted' (few pixels) compared to the real texture. When light is moving over it, the texture looks like distorted because of that.