Fall damage is applied to Negative Feedback Loop. This means that if you take enough damage at once, Negative Feedback Loop's DoT will kill you.
To Reproduce
Steps to reproduce the behavior:
Get at least one NFL.
Fall down and break your legs.
Your body will fail you.
Expected Behavior
Even if this isn't technically a bug, this ends up making NFL a dangerous pickup if you are either prone to falling off of things or playing a character that takes fall damage often for any reason. NFL's effect should not apply to fall damage at all.
Already had this in a notes file. I was going to make it track nonlethal damage and pass that property through to the DoT ticks, but not proccing at all on nonlethal damage is probably a better solution.
Describe the Bug
Fall damage is applied to Negative Feedback Loop. This means that if you take enough damage at once, Negative Feedback Loop's DoT will kill you.
To Reproduce
Steps to reproduce the behavior:
Expected Behavior
Even if this isn't technically a bug, this ends up making NFL a dangerous pickup if you are either prone to falling off of things or playing a character that takes fall damage often for any reason. NFL's effect should not apply to fall damage at all.
Console Log
LogOutput.log