Is your feature request related to a problem? Please describe.
It can be difficult to quickly tell what Mostly-Tame Mimic is doing to your build at any given moment. Its effects are only visible in the "+#" text appended to each item count in inventory UI. Mostly-Tame Mimic is intended to be an unpredictable item, but it may be possible to refine this purpose and/or find another solution to readability without sacrificing this intent.
Describe the solution you'd like
This issue could be partially alleviated by increasing the item's 'spikiness', making individual mimics group more heavily (or entirely) onto a few items at a time. These would be faster to read -- identifying a few items that have been boosted greatly, instead of having to scan through an entire inventory and compare similar boost amounts.
Describe alternatives you've considered
It might also be possible to perform a brief, unobtrusive animation on each item icon as its mimic count changes, something like an up/down arrow appearing.
Resolved in 487e437109fa2b865e63b0c6abdf4fd81472c387 -- implemented main solution posited in the issue report, in addition to shuffling all mimics at once and greatly increasing the shuffle interval.
Is your feature request related to a problem? Please describe.
It can be difficult to quickly tell what Mostly-Tame Mimic is doing to your build at any given moment. Its effects are only visible in the "+#" text appended to each item count in inventory UI. Mostly-Tame Mimic is intended to be an unpredictable item, but it may be possible to refine this purpose and/or find another solution to readability without sacrificing this intent.
Describe the solution you'd like
This issue could be partially alleviated by increasing the item's 'spikiness', making individual mimics group more heavily (or entirely) onto a few items at a time. These would be faster to read -- identifying a few items that have been boosted greatly, instead of having to scan through an entire inventory and compare similar boost amounts.
Describe alternatives you've considered
It might also be possible to perform a brief, unobtrusive animation on each item icon as its mimic count changes, something like an up/down arrow appearing.