TimePath / kwaak3

Automatically exported from code.google.com/p/kwaak3
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G1 Camera/trigger button not bindable to fire. #41

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Can we please have a fix for this.. woth a tweaked cfg the game is playable but 
is awkward 
without use of this button due to layout issues..

Original issue reported on code.google.com by TimZWi...@googlemail.com on 28 Mar 2010 at 5:42

GoogleCodeExporter commented 9 years ago
Agreed. Please make the camera button bindable, as the game is very awkward to 
play 
when trying to aim, move, and fire at the same time.

Original comment by cmtucke...@gmail.com on 31 Mar 2010 at 3:35

GoogleCodeExporter commented 9 years ago
I hope to have time for this in the near future but I have been quite busy the 
past
couple of weeks :(

Original comment by thunderb...@gmail.com on 31 Mar 2010 at 5:25

GoogleCodeExporter commented 9 years ago
Issue 38 has been merged into this issue.

Original comment by thunderb...@gmail.com on 31 Mar 2010 at 5:26

GoogleCodeExporter commented 9 years ago
Issue 40 has been merged into this issue.

Original comment by thunderb...@gmail.com on 31 Mar 2010 at 5:26

GoogleCodeExporter commented 9 years ago
Yes, this is my #1 most requested fix.  The controls can be set up perfectly, 
but
firing is incredibly awkward.  It would be great if it worked with the 
volume/camera.

Original comment by BrianGLe...@gmail.com on 21 Apr 2010 at 4:51

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I can bind it on the test build, dunno about the regular. I just went to setup, 
controls, shoot, and clicked the attack bind and pressed the camera and it 
binded as F1.

Original comment by DS9X...@gmail.com on 2 May 2010 at 4:45