TimeWalkOrg / Manhattan

Source material (Wiki) and Issues List (bugs) for the TimeWalk Manhattan project
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Replace map overlays with scalable (vector) graphics #36

Open tedbarnett opened 1 year ago

tedbarnett commented 1 year ago

When I click M for math and flip through the maps, they are generally very low resolution relative to the land that I'm standing on I would assume we can convert most bitmap maps into vector graphics of some kind, and therefore have fully scalable maps

tedbarnett commented 1 year ago

Tools like this might help:

deedox commented 1 year ago

We have to test how well this will work. Especially text can be a problem when converting to vector. In Unreal we will have to use the vectors as polygons to make it work. I have QGIS with GRASS so it shouldn't take to long to test.

tedbarnett commented 1 year ago

It looks like UE5 won't natively display vector images (e.g. .ai or .eps), but there is a marketplace plugin for .svg files: https://www.unrealengine.com/marketplace/en-US/product/svg-integration

tedbarnett commented 1 year ago

Added a good .svg of Manhattan to the Maps folder in the repo: https://github.com/TimeWalkOrg/Manhattan/tree/main/Maps