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TimoGuy
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solanine_vulkan
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Add Combat Vertical Slice system plan (See Drawio diagram for whole p…
#25
TimoGuy
closed
7 months ago
0
Upgrade engine to v2 (Part 1 of upgrade)
#24
TimoGuy
closed
10 months ago
0
Feature/implement profiling with Tracy
#23
TimoGuy
closed
10 months ago
0
Placing objects at mouse position.
#22
TimoGuy
closed
11 months ago
0
Adds ortho views (x, y, z) and allows manipulation and movement.
#21
TimoGuy
closed
11 months ago
0
Various Bugs and fixes
#20
TimoGuy
closed
11 months ago
0
Feature/descriptor set layout creation
#19
TimoGuy
closed
11 months ago
0
Compute based skinning
#18
TimoGuy
closed
11 months ago
0
gltf animation cooker
#17
TimoGuy
closed
11 months ago
0
Feature/gondola system
#16
TimoGuy
closed
11 months ago
0
Feature/bokeh postprocessing (improvement)
#15
TimoGuy
closed
11 months ago
0
Feature/bokeh (gather DOF) postprocessing
#14
TimoGuy
closed
1 year ago
0
Feature/iterate combat
#13
TimoGuy
closed
1 year ago
0
Feature/first_waza_air_waza and feature/soft_shadows
#12
TimoGuy
closed
1 year ago
0
Feature/better lighting with voxels
#11
TimoGuy
closed
1 year ago
0
Tool/voxel editor
#10
TimoGuy
closed
1 year ago
0
Game prototype/discover weapon copying
#9
TimoGuy
closed
1 year ago
0
Experiment/upgrade rendering
#8
TimoGuy
closed
1 year ago
0
Experiment/voxel collision system
#7
TimoGuy
closed
1 year ago
0
Game Procedural Generative Overview
#6
JigglyNoahPuff
opened
1 year ago
0
General Combat Overview
#5
JigglyNoahPuff
opened
1 year ago
6
General Platforming Overview
#4
JigglyNoahPuff
opened
1 year ago
2
General World Generation Overview
#3
JigglyNoahPuff
opened
1 year ago
4
General Island Overview
#2
JigglyNoahPuff
opened
1 year ago
4
Create Simple Plan for Character Progression
#1
JigglyNoahPuff
opened
1 year ago
7