ToCraft / woodwalkers-mod

Transform into a mob!
https://discord.gg/Y3KqxWDUYy
MIT License
8 stars 2 forks source link

Vector-based variants #68

Closed Malwarechubb closed 5 months ago

Malwarechubb commented 6 months ago

Why Do Tropical Fish Have No Color? Not "No Color." But They Are Just White With Gray Markings.

ToCraft commented 6 months ago

Yeah, that's since there are way to many possible combinations for tropical fish. I tested it and Remorphed literaly got stuck since it took to long to render all those variants in the menu. I can change it, so you don't have the default colors but rather random ones.

Natedogwoooof commented 6 months ago

Yeah, that's since there are way to many possible combinations for tropical fish. I tested it and Remorphed literaly got stuck since it took to long to render all those variants in the menu. I can change it, so you don't have the default colors but rather random ones.

Can you do the same thing with villagers?

ToCraft commented 6 months ago

Can you do the same thing with villagers?

Yeah, I can, but I don't think you want to be a different villager each time you transform into one. But, what if e.g. the colors are chosen randomly but based on your UUID? This way, you won't be a completely different villager/fish each time you transform.

Malwarechubb commented 6 months ago

That's a good idea. Hope you add it during the next update.

Natedogwoooof commented 6 months ago

Can you do the same thing with villagers?

Yeah, I can, but I don't think you want to be a different villager each time you transform into one. But, what if e.g. the colors are chosen randomly but based on your UUID? This way, you won't be a completely different villager/fish each time you transform.

Player uuid? I don't really like that idea unless there's a way to change it in a game on single player

ToCraft commented 6 months ago

Player uuid? I don't really like that idea unless there's a way to change it in a game on single player

And if there'd be a config option to switch between randomly selected on world join (and then persistent) and each time you transform randomly selected?

ToCraft commented 6 months ago

Alright. I just scrolled through the issues at github.com/Draylar/identity and found this:

Foxes, Villagers, Rabbits appearances will differ depending on which biome you equip the identity in

(from https://github.com/Draylar/identity/issues/138)

What do you think about it?

Natedogwoooof commented 6 months ago

Alright. I just scrolled through the issues at github.com/Draylar/identity and found this:

Foxes, Villagers, Rabbits appearances will differ depending on which biome you equip the identity in

(from Draylar/identity#138)

What do you think about it?

you made the mod so your choice but i would rather it stay like it is because thats how it is in metamorph and ichuns morph but i would like it as a config option if you do

Natedogwoooof commented 6 months ago

Player uuid? I don't really like that idea unless there's a way to change it in a game on single player

And if there'd be a config option to switch between randomly selected on world join (and then persistent) and each time you transform randomly selected?

yeah like a server config where you can have it be based on uuid or it randomlly changes in the morph menu

ToCraft commented 5 months ago

Alright, I just implemented random based variants for the tropical fish and the villager (and zombie villagers) as of 3bb9dd7443ea212d2babc4f197633e548287209b. I might rework it in the future.