Traben-0 / flowing_fluids

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0.2.1 not work with embeddium #6

Open juyoung9653 opened 2 weeks ago

juyoung9653 commented 2 weeks ago

crash-2024-10-08_15.10.14-client.txt

SirOaken commented 2 weeks ago

crash-2024-10-08_17.55.23-client.txt Same here

TheEventHorizon commented 2 weeks ago

Can confirm having the same issue with version 0.2.1 on forge 47.3.11

ToothGnome commented 1 week ago

Also does not work with Sodium on neoforge 1.21.1

Traben-0 commented 1 week ago

I'll be able to look into this on the weekend

TheEventHorizon commented 4 days ago

I'll be able to look into this on the weekend

Would it be possible to set a simulation radius for the mod? I found using observable that the vast majority of the lag the mod causes is due to oceans flooding into caves typically multiple chunks away deep underground where the player wouldn't even notice. And making it another config option would help keep things as they are for those that don't want to limit the sim radius. But again this assuming that this is something you could or even want to do. Also seconding the other issue with ice freezing pushing water away instead of replacing it. Either way fantastic mod! Thank you so much for all the hard work!