Tresjs / rapier

We'll make you love physics again 💚
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Handling models? #127

Open JaimeTorrealba opened 2 months ago

JaimeTorrealba commented 2 months ago

Description

The current implementation is different from R3F, as you can see, the model is treat as a group (I personally prefer this approach) is best performance and cover most of the cases, BUT, not all for some specific cases maybe this is not a viable solution.

image

R3F handling the models in which each geometry has a different RigidBody/Collider:

image

I don't know if this will create future problems for uses cases or the people can workaround them. I don't know if this makes joints cases when models more difficult.

Suggested solution

Proper discussion and research

Alternative

Just by the record, I like the current approach (but maybe I'm thinking in just low poly games)

Additional context

No response

Validations