TriAxis-Games / RealtimeMeshComponent

Unreal Engine 5 plugin component for rendering runtime generated content.
https://rmc.triaxis.games/
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Crash when slicing a mesh with more than one UV #220

Closed KhaledOdat1995 closed 1 year ago

KhaledOdat1995 commented 3 years ago

Capture

Moddingear commented 3 years ago

looks like Koderz, didn't read my comment... The problem lies higher up, not here. You have two UVs, but the slicing code only seems to use one.

KhaledOdat1995 commented 3 years ago

so it only work only on static meshes that have only one UV???

BARKEM-JC commented 2 years ago

I had the same problem, tried it with 1 UV but now im getting this:

Assertion failed: GetAllocatorType() != FD3D12ResourceLocation::AT_Pool [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp] [Line: 768]

UnrealEditor_D3D12RHI!FD3D12ResourceLocation::Swap() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:768] UnrealEditor_D3D12RHI!FD3D12Buffer::Swap() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp:494] UnrealEditor_RHI!FRHICommandUpdateRHIResources::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandListCommandExecutes.inl:666] UnrealEditor_RHI!FRHICommand<FRHICommandUpdateRHIResources,FRHICommandUpdateRHIResourcesString2085>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:768] UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:498] UnrealEditor_RHI!FExecuteRHIThreadTask::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:560] UnrealEditor_RHI!TGraphTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975] UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753] UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642] UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115] UnrealEditor_RenderCore!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:325] UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]

Koderz commented 1 year ago

Closing as this is now a replaced version of the plugin so previous issues likely won't apply exactly. If you continue to have this issue on the new version, please feel free to reopen!

Thanks!