Clone the git hub in the plugins folder. Launch in VS.
Gravité Code Description Projet Fichier Ligne État de la suppression
Avertissement C4996 'UE::Math::TVector2::operator <': TVector2 comparison operators are deprecated. Use ComponentwiseAllLessThan. For componentwise min/max/abs, use TVector2::{Min,Max,GetAbs}, FMath::{Min,Max,Abs} compute something different. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Modifiers\RuntimeMeshModifierAdjacency.cpp 63
Erreur C2248 'UStaticMesh::RenderData' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 120
Avertissement C4996 'UStaticMesh::RenderData': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 120
Erreur C2248 'UStaticMesh::StaticMaterials' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 128
Avertissement C4996 'UStaticMesh::StaticMaterials': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 128
Erreur C2248 'UStaticMesh::RenderData' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 134
Avertissement C4996 'UStaticMesh::RenderData': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 134
Erreur C2248 'UStaticMesh::RenderData' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 141
Avertissement C4996 'UStaticMesh::RenderData': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 141
Avertissement C4996 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 112
Erreur C1083 Impossible d'ouvrir le fichier include : 'IPhysXCookingModule.h' : No such file or directory Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\RuntimeMesh.cpp 7
Avertissement #include AssetRegistry/AssetRegistryModule.h instead of AssetRegistryModule.h Voxel C:\UE_5.1\Engine\Source\Runtime\AssetRegistry\Public\AssetRegistryModule.h 6
Erreur C2248 'UStaticMesh::LightingGuid' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 162
Avertissement C4996 'UStaticMesh::LightingGuid': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 162
Erreur C2248 'UStaticMesh::StaticMaterials' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 165
Avertissement C4996 'UStaticMesh::StaticMaterials': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 165
Erreur C2665 'TArray<UE::Math::TVector,FDefaultAllocator>::Add' : aucune des 2 surcharges n'a pu convertir tous les types d'arguments Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 213
Erreur C2665 'TArray<UE::Math::TVector,FDefaultAllocator>::Add' : aucune des 2 surcharges n'a pu convertir tous les types d'arguments Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 225
Erreur C2665 'TArray<UE::Math::TVector,FDefaultAllocator>::Add' : aucune des 2 surcharges n'a pu convertir tous les types d'arguments Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 226
Erreur C2665 'TArray<UE::Math::TVector,FDefaultAllocator>::Add' : aucune des 2 surcharges n'a pu convertir tous les types d'arguments Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 227
Erreur C2665 'TArray<UE::Math::TVector2,FDefaultAllocator>::Add' : aucune des 2 surcharges n'a pu convertir tous les types d'arguments Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 231
Erreur C2248 'UStaticMesh::SourceModels' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 265
Avertissement C4996 'UStaticMesh::SourceModels': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 265
Erreur C2248 'UStaticMesh::StaticMaterials' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 280
Avertissement C4996 'UStaticMesh::StaticMaterials': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 280
Erreur C2248 'UStaticMesh::SectionInfoMap' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 288
Avertissement C4996 'UStaticMesh::SectionInfoMap': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 288
Erreur C2248 'UStaticMesh::StaticMaterials' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 300
Avertissement C4996 'UStaticMesh::StaticMaterials': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 300
Erreur C2248 'UStaticMesh::BodySetup' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 304
Avertissement C4996 'UStaticMesh::BodySetup': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 304
Create new c++ project in UE 5.1
Clone the git hub in the plugins folder. Launch in VS.
Gravité Code Description Projet Fichier Ligne État de la suppression Avertissement C4996 'UE::Math::TVector2::operator <': TVector2 comparison operators are deprecated. Use ComponentwiseAllLessThan. For componentwise min/max/abs, use TVector2::{Min,Max,GetAbs}, FMath::{Min,Max,Abs} compute something different. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Modifiers\RuntimeMeshModifierAdjacency.cpp 63,FDefaultAllocator>::Add' : aucune des 2 surcharges n'a pu convertir tous les types d'arguments Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 213
Erreur C2665 'TArray<UE::Math::TVector,FDefaultAllocator>::Add' : aucune des 2 surcharges n'a pu convertir tous les types d'arguments Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 225
Erreur C2665 'TArray<UE::Math::TVector,FDefaultAllocator>::Add' : aucune des 2 surcharges n'a pu convertir tous les types d'arguments Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 226
Erreur C2665 'TArray<UE::Math::TVector,FDefaultAllocator>::Add' : aucune des 2 surcharges n'a pu convertir tous les types d'arguments Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 227
Erreur C2665 'TArray<UE::Math::TVector2,FDefaultAllocator>::Add' : aucune des 2 surcharges n'a pu convertir tous les types d'arguments Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 231
Erreur C2248 'UStaticMesh::SourceModels' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 265
Avertissement C4996 'UStaticMesh::SourceModels': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 265
Erreur C2248 'UStaticMesh::StaticMaterials' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 280
Avertissement C4996 'UStaticMesh::StaticMaterials': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 280
Erreur C2248 'UStaticMesh::SectionInfoMap' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 288
Avertissement C4996 'UStaticMesh::SectionInfoMap': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 288
Erreur C2248 'UStaticMesh::StaticMaterials' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 300
Avertissement C4996 'UStaticMesh::StaticMaterials': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 300
Erreur C2248 'UStaticMesh::BodySetup' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 304
Avertissement C4996 'UStaticMesh::BodySetup': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 304
Erreur C2248 'UStaticMesh::RenderData' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 120 Avertissement C4996 'UStaticMesh::RenderData': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 120 Erreur C2248 'UStaticMesh::StaticMaterials' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 128 Avertissement C4996 'UStaticMesh::StaticMaterials': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 128 Erreur C2248 'UStaticMesh::RenderData' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 134 Avertissement C4996 'UStaticMesh::RenderData': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 134 Erreur C2248 'UStaticMesh::RenderData' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 141 Avertissement C4996 'UStaticMesh::RenderData': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 141 Avertissement C4996 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\Providers\RuntimeMeshProviderStaticMesh.cpp 112 Erreur C1083 Impossible d'ouvrir le fichier include : 'IPhysXCookingModule.h' : No such file or directory Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\Private\RuntimeMesh.cpp 7
Avertissement #include AssetRegistry/AssetRegistryModule.h instead of AssetRegistryModule.h Voxel C:\UE_5.1\Engine\Source\Runtime\AssetRegistry\Public\AssetRegistryModule.h 6
Erreur C2248 'UStaticMesh::LightingGuid' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 162 Avertissement C4996 'UStaticMesh::LightingGuid': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 162 Erreur C2248 'UStaticMesh::StaticMaterials' : impossible d'accéder à private membre déclaré(e) dans la classe 'UStaticMesh' Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 165 Avertissement C4996 'UStaticMesh::StaticMaterials': This must be protected for async build, always use the accessors even internally. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Voxel D:\UE Projects\Voxel\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\Private\RuntimeMeshComponentDetails.cpp 165 Erreur C2665 'TArray<UE::Math::TVector