Not sure what all is possible here, but something along the lines of:
1) If the player is in the line of sight for a non-hitscan damage then allow hitsound, otherwise no sounds will be played for non hitscan weapons. This seems to make the most sense and will not allow for a competitive advantage of player seeking in a game.
2) Also the implementation of different pitch sounds depending upon damage amount that New Guy spoke about in Discord
3) Client ability to have hitsounds = 0, 1, 2 (Off, Hitscan Only, All)
Not sure what all is possible here, but something along the lines of: 1) If the player is in the line of sight for a non-hitscan damage then allow hitsound, otherwise no sounds will be played for non hitscan weapons. This seems to make the most sense and will not allow for a competitive advantage of player seeking in a game. 2) Also the implementation of different pitch sounds depending upon damage amount that New Guy spoke about in Discord 3) Client ability to have hitsounds = 0, 1, 2 (Off, Hitscan Only, All)
(request)