Tshmofen / verlet-rope-4

Verlet-based rope with advanced physics for Godot 4.0+
MIT License
53 stars 3 forks source link

Any hopes for a GDScript implementation? #7

Open mrSuave00 opened 2 months ago

mrSuave00 commented 2 months ago

i'm curious whether it is possible to implement this in the base godot 4.3 version without the .net stuff?

Tshmofen commented 2 months ago

@mrSuave00 I'm not interested in re-implementing it in GDscript, but it's totally possible to do if someone decides to.

After all, original plugin for Godot 3 was done in two versions, GD and C#. You could try migrate it to Godot 4 with auto-script updater (not guaranteed success) or manually, but it obviously would not include all the changes that I have introduced here. Here's the link: Verlet Rope GD, if you are interested.

Overall: the .NET is more suitable for computations; the two versions of the plugin is just harder to support; and you can anyway add this plugin to any project (at the cost of including .NET runtime). So, I don't really see any reason to spend time migrating it (ignoring the fact that I just don't like GDScript, so it would not happen by me anyway).

Hope it clarifies things for you :)