Open mrSuave00 opened 2 months ago
@mrSuave00 I'm not interested in re-implementing it in GDscript
, but it's totally possible to do if someone decides to.
After all, original plugin for Godot 3
was done in two versions, GD
and C#
. You could try migrate it to Godot 4 with auto-script updater (not guaranteed success) or manually, but it obviously would not include all the changes that I have introduced here. Here's the link: Verlet Rope GD, if you are interested.
Overall: the .NET
is more suitable for computations; the two versions of the plugin is just harder to support; and you can anyway add this plugin to any project (at the cost of including .NET
runtime). So, I don't really see any reason to spend time migrating it (ignoring the fact that I just don't like GDScript
, so it would not happen by me anyway).
Hope it clarifies things for you :)
i'm curious whether it is possible to implement this in the base godot 4.3 version without the .net stuff?