Closed Tugduoff closed 1 month ago
Added the possibility to call a std::function callback stored in the gameengine in each system. This callback will then lead to a network function sending to the client what has been changed in the component targetted.
Added the possibility to call a std::function callback stored in the gameengine in each system. This callback will then lead to a network function sending to the client what has been changed in the component targetted.