Tyrsis / EssentialsPlugin

Dedicated Essentials Plugin
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New scan delete options #54

Open McyD opened 9 years ago

McyD commented 9 years ago

Would it be possible to add the option to scan/delete asteroids? As they are procedural generated, they regen based on the seed when a player comes close. Testing this shows that the exact same asteroid will regen if it is deleted out, as expected of procedural generation. A way to delete out asteroids on restart would be handy. I had over 300 asteroids on my map and currently I manually remove them with SE toolbox to keep from having such a large amount. Having a way to automate this on restarts would be great.

I also have noticed that respawnships do not get removed if they are existing on a map save then restart. The game seems to loss the ability to distinguish them as respawnships. I do not know if this is a Keen issue or SE extender one, but having an option to scan/delete respawnships would be great as well.

LordNex commented 9 years ago

I'd like to second this request

LordNex commented 9 years ago

I would like to bump this again and also suggest a Subject Line Change to: "Add Request: Clean of Command for Remove Procedural Asteroids"

Its nice to run procedural exploration, but when every new person grinds into a new rock for just a one time trip it makes the world file get large very quick. If would be nice to have a clean command that could either

A; Determine if there is a grid interfacing or "X" distance from the Asteroid and thus can be ruled out.

B: "And\Or" be untouched for an "X" amount of days

C: "And\Or" has "X%" of Ore

D: "And\Or" Is without nearby "activity" or "grids" for bases and communities

This way we can properly remove dead or exhumed asteroids on the fly much like we do ships and stations.

McyD commented 9 years ago

actually all these and/or are unneeded, as the game will automatically generate a new one which is identical. Only issue I could see is if ran when the game is running and someone has a base on an asteroid or inside one (which is why I do not allow bases in asteroids on my server, as if they dug into it, the base would be buried. That is the sole reason I suggested it as a restart option.

LordNex commented 9 years ago

You may not but I consider bases on roids a permanent feature with procedural. I want my users to be able to take them and hold them as long as they can. So all the and/or is still very valid. It just depends on who is running the server.

On Jan 22, 2015, at 4:47 PM, McyD notifications@github.com wrote:

actually all these and/or are unneeded, as the game will automatically generate a new one which is identical. Only issue I could see is if ran when the game is running and someone has a base on an asteroid or inside one (which is why I do not allow bases in asteroids on my server, as if they dug into it, the base would be buried. That is the sole reason I suggested it as a restart option.

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