UE4SS-RE / RE-UE4SS

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
http://docs.ue4ss.com/
MIT License
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[BUG - Release] Fatal Error: PS scan timed out #670

Open Charlie17521 opened 5 hours ago

Charlie17521 commented 5 hours ago

Branch or Release zDEV-UE4SS_v3.0.1-174-g501c669

Game and Engine Version Fate Trigger: The Novita UE5.3

Describe the bug [17:21:55.2511676] PS Scan attempt 1 [17:21:55.2512343] [PS] Reading image [17:21:55.2513829] [PS] Starting scan [17:21:55.9305717] [PS] Scan finished in 679.0408ms [17:21:55.9307454] [PS] Found GUObjectArray: 0x14d9b6320 [17:21:55.9308605] [PS] Found GMalloc: 0x14d8b2d70 [17:21:55.9323895] [PS] Found FName::ToString: 0x14104e9e0 [17:21:55.9326209] [PS] Found FName::FName(wchar_t*): 0x14102cca0 [17:21:55.9327664] [PS] Found StaticConstructObject_Internal: 0x14136d4a0 [17:21:55.9329128] [PS] Failed to find FText::FText(FString&&): found 2 unique values [140EEB120, 140EEB510] [17:21:55.9331237] [PS] You can supply your own AOB in 'UE4SS_Signatures/FText_Constructor.lua' [17:21:55.9332988] [PS] Scan failed

To Reproduce Steps to reproduce the behavior:

  1. Launch game
  2. See error in log

Expected behavior No error

Desktop (please complete the following information):

igromanru commented 2 hours ago

[BUG - Release] in the title is supposed to mean that the bug is in the release version.
But zDEV-UE4SS_v3.0.1-174-g501c669 is an experimental.

I know you wrote that the game is using UE 5.3, but you can try out the signature file from here, just in case:
https://github.com/UE4SS-RE/RE-UE4SS/issues/656#issuecomment-2359422950