Open GoogleCodeExporter opened 8 years ago
Original comment by michael.broutin@gmail.com
on 29 May 2012 at 3:38
Beware that mapping with UV gaps (what happens when using a cube map, for
example), triangles must be cut, too.
The same problem appeared when implementing IcoSphere, and a workaround was
used (letting UVs go beyond 0-1). It may be time to rework it as well.
Original comment by michael.broutin@gmail.com
on 8 Nov 2012 at 9:13
Original comment by michael.broutin@gmail.com
on 13 Nov 2012 at 6:21
Implemented Box, Sphere, HemiSphere, Cylinder UV modifiers.
Not handled yet : vertex split, triangle split, and some UV modifiers lack
basic parameters.
Original comment by michael.broutin@gmail.com
on 29 Nov 2012 at 7:31
Vertex split is implemented on a local clone, but I won't commit until I find a
more elegant way to do it (at the moment, UV modifiers need to subclass a
template, like in MeshGenerator<T>, and SWIG doesn't like it very much...
Original comment by michael.broutin@gmail.com
on 17 Dec 2012 at 8:42
Original issue reported on code.google.com by
michael.broutin@gmail.com
on 25 Apr 2011 at 9:08