Quest system
Added by Stefan Dobrica and Mihnea Zamfir
To add a quest, simply call QuestManager.AddQuest(Quest q)
Quest constructor uses:
List
List
string questTitle
string questDesctiption
Goals can be of multiple types:
KillGoal - KillGoal(int enemyId, int ammount)
MoveGoal - MoveGoal(Vector3 poz)
Preferably the upcoming enemy system uses an enemyId
Rewards can be of multiple types:
RewardExp - RewardExp(float ammount)
RewardMoney - RewardMoney(float ammount)
RewardItem - RewardItem(Item item)
Preferably the upcoming item system uses an Item class
Preferably the upcoming exp system uses an AddExp function that takes a float as argument
Preferably the upcoming money system uses an AddMoney function that takes a float as argument
Includes:
Classes for Quests, Goals, Rewards
Managers for Quests and UI
QuestManager.AddQuest adds a quest to the quest list and to the UI
QuestManager.Start includes a test for the above functionality
Quest text (goals and rewards) updates in real time
UiManager uses a prefab for the quest template that resizes according to text length
Mock-up managers for Exp, Item, Money, Player and Enemy management
Quest system Added by Stefan Dobrica and Mihnea Zamfir
To add a quest, simply call QuestManager.AddQuest(Quest q)
Quest constructor uses:
Goals can be of multiple types:
Preferably the upcoming enemy system uses an enemyId
Rewards can be of multiple types:
Preferably the upcoming item system uses an Item class Preferably the upcoming exp system uses an AddExp function that takes a float as argument Preferably the upcoming money system uses an AddMoney function that takes a float as argument
Includes:
Dependencies: