UQdeco2800 / 2021-ext-studio-1

4 stars 1 forks source link

Weapons/ Collectables System #32

Open JiashengLi opened 3 years ago

JiashengLi commented 3 years ago

Description

Task: Weapons/ Collectables System(#1). Feature: Weapons and Collectable are generated on the map as part of the content.

We plan to design some different weapons, such as swords, axes, bows and shields. In order to ensure the balance of contents, we will design equal total attribute points for them. For example, the axe will give 3 points of attack value (3+0), the sword will give 2 points of attack value and 1 point of defense value (2+1), and the shield will give 3 points of defense value (0+3).

Collectable is composed of common and highly popular coins and diamonds. They will be counted separately and saved in the user's data.

Example

Dependencies

Milestones

List of steps that need to be completed for this task.

Documentation

Member

uqnjain commented 3 years ago

Could you please be specific around the kind of weapons you are designing and how this 'weapons system' will work?

JiaaoY commented 3 years ago

Hi, we are from team 3, formerly known as the movement team, if you can kindly provide a description of your contents would be great and appreciated, as we are going to implement them on the tutorial page, it can include such as an image, the name of it, what does it do etc. Thanks.