Cleaned up the code in MainGameTimerDisplay so it is easier to understand.
Closes issue #157. Screen transitions should conceptually only be handled by the current ScreenAdapter instance, which ensures no errors along the stack could possibly happen.
Cleaned up the code in MainGameTimerDisplay so it is easier to understand.
Closes issue #157. Screen transitions should conceptually only be handled by the current ScreenAdapter instance, which ensures no errors along the stack could possibly happen.