UQdeco2800 / deco2800-2017-rocketpotatoes

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Redesign of non-isometric graphics #48

Open katherinegray97 opened 6 years ago

katherinegray97 commented 6 years ago

Description

Many of the current sprites do not adhere to the game's design standards so they must be redesigned.

Milestone

List of features you intend to have done and in Master by Checkpoint 3 Redesign of the following resources:

Redesign of the following portals:

Redesign (and initial design) of the tiles for the following worlds:

Members of group 9 & 6

katherinegray97 commented 6 years ago

Produced the following sprites this morning: Cactus thorn: image Prickly Pear image Treasure image Still unhappy with the cactus thorn because the spikes do not work well in the game, but making them less spikey results in them looking like Maccas fries: image

katherinegray97 commented 6 years ago

Update following studio session Week 10

katherinegray97 commented 6 years ago

Update following meeting start Week 11 Initial designs for the shipwreck portal, pearl, fishmeat and tumbleweed can be seen below. sprites

Things to do this week:

katherinegray97 commented 6 years ago

Week 11 update following studio session All of Team 6's sprites have been designed to at least comply with standards. They could probably be improved but at this stage we are changing our focus to design of trees and main menu because this is needed so that the game will actually be playable by CP3. As such our work on this ticket (and subsequent commenting) will pause and only continue if we have enough time before the final checkpoint.