UnderminersTeam / UndertaleModTool

The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
GNU General Public License v3.0
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Audio loop point support #1949

Open sersorrel opened 1 month ago

sersorrel commented 1 month ago

Which component should be improved?

UI/UX

Describe your feature suggestion in more detail

It's possible to configure audio to loop at points other than the start and end of the track: https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Loop_Points/Audio_Loop_Points.htm

It's possible to set the loop positions in code, but the documentation seems to suggest that sounds can also have a default pair of loop points associated with them. If that's the case, could UMT be taught how to extract those default loop points? (If I'm misunderstanding and all looping is handled in code, then feel free to close this.)