It's possible to set the loop positions in code, but the documentation seems to suggest that sounds can also have a default pair of loop points associated with them. If that's the case, could UMT be taught how to extract those default loop points? (If I'm misunderstanding and all looping is handled in code, then feel free to close this.)
Which component should be improved?
UI/UX
Describe your feature suggestion in more detail
It's possible to configure audio to loop at points other than the start and end of the track: https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Loop_Points/Audio_Loop_Points.htm
It's possible to set the loop positions in code, but the documentation seems to suggest that sounds can also have a default pair of loop points associated with them. If that's the case, could UMT be taught how to extract those default loop points? (If I'm misunderstanding and all looping is handled in code, then feel free to close this.)