Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).
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mesh bone not moved for relative mesh animation #83

Open venkateshmohan16 opened 4 years ago

venkateshmohan16 commented 4 years ago

hi, i am new for this technology. i have worked with Animation - Instance. Everything working fine. but mesh bone doesn't moved for relative mesh animation. i have loose my whole day to find problem but problem doesn't solved. any suggestion are welcome.

CloudJin commented 4 years ago

Hi, I'm not sure I really got it. Can you give an example?

venkateshmohan16 commented 4 years ago

many thanks to reply. this mesh animation absolutely working fine but how to set collider for mesh bone? and get how to get particular bone position while playing animation? and i am new for unity. i don't know how to achieve this. help me

venkateshmohan16 commented 4 years ago

any updates are there??

CloudJin commented 4 years ago

I think it's hard to get the bone transform. Because the the bone transform is read from textures. Unless you could use RWStructredBuffer to readback.

venkateshmohan16 commented 4 years ago

Hi CloudJin,

many thanks to reply. i am not familiar with RWStructredBuffer. how can i use it. kindly help me