Unity-Technologies / VHACD

The V-HACD library decomposes a 3D surface into a set of "near" convex parts.
Apache License 2.0
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decomposition to primitives #12

Open laurentopia opened 2 years ago

laurentopia commented 2 years ago

Current decomposition spits out meshes At runtime, turning a concave mesh into an SDF is much slower than primitives. This request is to tackle this. The option would allow to specific in a "params" a list of desired primitives, for example I want a decomposition to only spheres and cubes.