Unity-Technologies / com.unity.demoteam.hair

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
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Is it possible to use this system with hair cards? #99

Open Lowlet opened 1 month ago

Lowlet commented 1 month ago

Hey, I'm working on character that covered with card based feathers. I'm looking for a way to add physics behavior to feathers similar to this Is this system suitable for such task or it's only for spline strands?

FFHstudioHugo commented 1 month ago

this hair system is designed for hair strands defined from Splines aka groom, the Unity built-in cloth system can help you to deal with card-based strands to simulate some physics on such hair

Le ven. 2 août 2024 à 20:32, Lowlet @.***> a écrit :

Hey, I'm working on character that covered with card based feathers. I'm looking for a way to add physics behavior to feathers similar to this https://youtu.be/YsszvxTUZ7s Is this system suitable for such task or it's only for spline strands?

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fuglsang commented 1 month ago

Hi @Lowlet,

As @FFHstudioHugo mentioned, the system is designed for strands.

There has also been some talk, however, of adding another rendering mode to support the use case that you mention by skinning custom geometries to the simulated strands (e.g. skin feather geometries to strands representing simulated feather stems), but that mode is not something that exists right now.