Unity-Technologies / multiplayer-community-contributions

Community contributions to Unity Multiplayer Networking products and services.
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[SteamNetworkingSockets] Received a packet with an invalid Batch Size Value (Netcode 1.3.1) #220

Closed brogan89 closed 1 year ago

brogan89 commented 1 year ago

Related to issue in com.unity.netcode.gameobjects: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2536

Thought I would post here as well on their behalf as it's more a Transport issue rather than Netcode by the looks.

[Netcode] Received a packet with an invalid Batch Size Value. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Offset: 0, Size: 182, Expected Size: 181, Full receive array: 60 11 00 00 b5 00 00 00 4c 5d 0b 55 8b 88 0f d7 01 00 00 00 00 00 00 00 09 d2 04 02 01 7d 9a e2 a5 01 b2 36 17 b3 01 46 c4 ca 04 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 d4 f4 f1 6f 36 26 cb 66 3c 00 00 00 7b 22 6d 6f 64 65 22 3a 30 2c 22 61 6c 69 61 73 22 3a 22 77 69 6e 65 61 6e 64 64 65 76 22 2c 22 61 75 74 68 49 64 22 3a 22 22 2c 22 61 70 70 56 65 72 73 69 6f 6e 22 3a 31 32 32 7d 03 
UnityEngine.Debug:LogError (object)
Unity.Netcode.NetworkLog:LogError (string) (at Library/PackageCache/com.unity.netcode.gameobjects@1.3.1/Runtime/Logging/NetworkLog.cs:34)
Unity.Netcode.MessagingSystem:HandleIncomingData (ulong,System.ArraySegment`1<byte>,single) (at Library/PackageCache/com.unity.netcode.gameobjects@1.3.1/Runtime/Messaging/MessagingSystem.cs:243)
Unity.Netcode.NetworkManager:HandleIncomingData (ulong,System.ArraySegment`1<byte>,single) (at Library/PackageCache/com.unity.netcode.gameobjects@1.3.1/Runtime/Core/NetworkManager.cs:1833)
Unity.Netcode.NetworkManager:HandleRawTransportPoll (Unity.Netcode.NetworkEvent,ulong,System.ArraySegment`1<byte>,single) (at Library/PackageCache/com.unity.netcode.gameobjects@1.3.1/Runtime/Core/NetworkManager.cs:1654)
Unity.Netcode.NetworkManager:OnNetworkEarlyUpdate () (at Library/PackageCache/com.unity.netcode.gameobjects@1.3.1/Runtime/Core/NetworkManager.cs:1393)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.3.1/Runtime/Core/NetworkManager.cs:1329)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.3.1/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:<CreateLoopSystem>b__0_0 () (at Library/PackageCache/com.unity.netcode.gameobjects@1.3.1/Runtime/Core/NetworkUpdateLoop.cs:208)