Unity-Technologies / obstacle-tower-env

Obstacle Tower Environment
Apache License 2.0
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Obstacle Tower Environment 2.0 #89

Closed awjuliani closed 5 years ago

awjuliani commented 5 years ago

v2.0 Obstacle Tower Challenge Round 2 Release.

harperj commented 5 years ago

We should wait to merge until we can also update the link to the new OTE v2.0 build, but otherwise LGTM.

KarolisRam commented 5 years ago

A quick note before you release: if you click "Start Over" with a mouse, space bar (jump) will click the button again and reset your progress. Same thing happens with other buttons.

awjuliani commented 5 years ago

Hi @KarolisRam

Thanks for catching this! Those buttons are for development use only, and should be disabled in the public build. I will upload a new version with it disabled soon.

KarolisRam commented 5 years ago

Another thing: strafe jumping. It didn't help much in v1, but now many of the elevator platform based obstacles can be bypassed by strafe jumping the gap. Here's how to reproduce it: stand near gap, aim 45 degrees to the left, run fwd + strafe right + jump will clear the gap. Just jumping fwd will not. Is this explanation clear or should I try to make a video? It could also be considered a feature and not a bug (like it was in Quake 2) and you could make some levels where you had to use it to progress :)

awjuliani commented 5 years ago

@KarolisRam Can you share a video?

KarolisRam commented 5 years ago

strafe jump.zip

Apologies for the quality. I held A + W and pressed Space to do that jump.

awjuliani commented 5 years ago

HI @KarolisRam

Thanks for pointing this out. It was not part of our original design that such a move would be possible. That being said, given the specificity of actions to make it possible, I think it is alright to keep in the current build being used for Round 2. If agents are able to learn to utilize such an ability, then I would not consider it an exploit.