I've noticed the grid, especially when it shifts and changes when the ray moves, really hurts my head.
Tall order, but sure would be great if the grid only showed up on the hovered face. The blue guides should extend out, of course.
More pie-in-the-sky, if that grid be occluded as if in the world, that would also help significantly. Anything to stop making my brain say "hey, THAT ain't possible..."
Dito for the face selection highlight- occluded by geo would be rad.
The grid shader on Oculus seems to be misbehaving. It is occluded as expected, but seems to fade in and out and generally look less solid than on Vive.
I've noticed the grid, especially when it shifts and changes when the ray moves, really hurts my head.
Tall order, but sure would be great if the grid only showed up on the hovered face. The blue guides should extend out, of course.
More pie-in-the-sky, if that grid be occluded as if in the world, that would also help significantly. Anything to stop making my brain say "hey, THAT ain't possible..."
Dito for the face selection highlight- occluded by geo would be rad.