I hate Stronghold Legends, but it did have a brilliant feature that made it much more enjoyable to play:
for each resource you can set an inferior limit and a superior limit. Having lower than that triggers auto-buying, and having above that triggers auto-selling. This makes it possible to have self-sufficient low maintenance castles without certain production steps, say, wheat, or auto buying wood and auto-selling bows.
I know this is a difficult feature to implement as it requires changes to the interface and since you don't have the source code I can only imagine you're some sort of assembly wizards changing XORs to NOPS and such. SO I'm doubtful this can be implemented. But perhaps I'm wrong and this is possible.
How exactly do you create these patches? :-/
I hate Stronghold Legends, but it did have a brilliant feature that made it much more enjoyable to play: for each resource you can set an inferior limit and a superior limit. Having lower than that triggers auto-buying, and having above that triggers auto-selling. This makes it possible to have self-sufficient low maintenance castles without certain production steps, say, wheat, or auto buying wood and auto-selling bows. I know this is a difficult feature to implement as it requires changes to the interface and since you don't have the source code I can only imagine you're some sort of assembly wizards changing XORs to NOPS and such. SO I'm doubtful this can be implemented. But perhaps I'm wrong and this is possible. How exactly do you create these patches? :-/