VEGO-Engine / Engine

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using a factory to register and instanciate the game class might be overkill #58

Closed Nanogamer7 closed 6 days ago

Nanogamer7 commented 2 weeks ago

Realistically there does not need to be more than one instance of a game, so using a factory pattern is not needed in this case.

See https://github.com/VEGO-Engine/Engine/blob/separation-refactor/include/GameFactory.h