VFansss / mgs2-v-s-fix

Unofficial fix for PC version of Metal Gear Solid 2
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Depth of Field glitch #115

Open Foxiravoc opened 4 years ago

Foxiravoc commented 4 years ago

I've encountered the DOF glitch.

DOF_glitch

MGS2_VFix_debug.txt

Ghaleon4 commented 4 years ago

Oh geez, that's the bug? That's the best depiction of the bug I've ever seen. I've had that bug since this game came out in 2003 across multiple machines, but I was never sure it was the same as the DOF bug because all the screenshots of it that are floating around out there SUCK! : )

VFansss commented 4 years ago

Errr...I know that is a bit too late, but I know this bug.

Seems that happen frequently on NVidia GPUs, and this is another case I've encountered.

For now the only "solution" is to disable it (like you probably know because you probably read the 'Common problem & common solutions' wiki page.

I've used your image instead of the one I had to explain the issues.

For now...is the only things I can do :(

RIKLAVIEGASINTRODUCTION commented 2 years ago

I've been messing around with with depth of field shader via 3Dmigoto and managed to remove those scaling artifacts by changing a few variables.

m1

I have no idea what the changes do but it seems to not have those scaling artifacts the depth of field has a kinda different look though a bit less shallow or more artifacts.

Ghaleon4 commented 2 years ago

I've been messing around with with depth of field shader via 3Dmigoto and managed to remove those scaling artifacts by changing a few variables.

m1

I have no idea what the changes do but it seems to not have those scaling artifacts the depth of field has a kinda different look though a bit less shallow or more artifacts.

OMG, that looks amazing. So did you disable in-game DoF before using 3DMigoto? I'd love to try it out if you'd post a tutorial/guide