Open niklasgs opened 6 years ago
We need to be able to dynamically create and check buffs to avoid saving timestamps everywhere (weapon classes for example).
A good starting point is Hammer weapon class since it contains several occasions where this could help us.
Instead we would do a check like (EXAMPLE NAMING!!!) "player.HasActiveBuff(FastAndFurious)".
Add UnitTest for above to BuffTest.cs.
We need to be able to dynamically create and check buffs to avoid saving timestamps everywhere (weapon classes for example).
A good starting point is Hammer weapon class since it contains several occasions where this could help us.
Instead we would do a check like (EXAMPLE NAMING!!!) "player.HasActiveBuff(FastAndFurious)".
Add UnitTest for above to BuffTest.cs.