Store amount of harvested/picked up energy in each room.
Harvested energy is registered via harvester creeps.
Picked up energy is registered via collectDroppedResources. (If creep dies with resources in inventory -> subtract from picked up resources)
Store amount of harvested/picked up energy in each room. Harvested energy is registered via harvester creeps. Picked up energy is registered via collectDroppedResources. (If creep dies with resources in inventory -> subtract from picked up resources)