Closed LadaBr closed 7 years ago
I suspect broadcast slots require the clients to connect to the game server, which is something out of the scope of this project. However, for realtime stats there is a HTTP api that can provide you with ingame stats.
https://api.steampowered.com/IDOTA2MatchStats_570/GetRealtimeStats/v1?server_steam_id=
The lobby SO should have the server_steam_id
once the game has started.
Closing this as it appears resolved
Is it possible to launch lobby game with bot in broadcast slot somehow? I always get connection failure because bot couldn't load in.
I would like to get realtime info about match from GC.