ValveSoftware / Dota-2

Tracker for issues specific to Linux and Mac in the Reborn client. If you have a general issue or non-system-specific feature request please go to dev.dota2.com
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Mac version crashes every time after successful match making #750

Closed AbduGadir closed 7 years ago

AbduGadir commented 8 years ago

Every time after match making, at the end of launch screen (dota2 sign), I can hear lots of clicks in my speaker and the curser turned to busy and the game crashes. Tried dozens of time to restart steam, dota2 or reinstall then reconnecting but ended up with the same issue. This happens after the update after Jan 28 and everything was ok then. Watch and Bot games aren't affected. Sometimes reconnect works, but the game is almost over. Because of this problem, I've been reported twice and abandoned from gaming 24 hours. What wrong have I done?

mac version: imac with 10.10.5

Multisaft commented 8 years ago

Hi,

I'am running a Mac Pro with an GTX 970 TI with the actual 10.10.5, security update 2016-001 as well as the actual nvidia web drivers and I have the exact same problem like you have, even that I don't hear any cliks in the background, dota2 just crashes every single time when the match is loading. I have this in ranked as well as all pick games, single drafts etc. What I am able to load is the 10on10 mod. Can you check that out for me?

Even worse, after todays steam update I dont even get a crash report that I can show you. Dota2 just stop minimising to desktop again. That suxxx!!

Plz Valve, help us to fix this problem. Any Feedback is highly welcome!

gdrewb-valve commented 8 years ago

@AbduGadir, can you post the full system information from Steam plus any console output you see?

gdrewb-valve commented 8 years ago

@Multisaft, you need to open your own issue as you may have a separate problem.

gdrewb-valve commented 8 years ago

@Multisaft, when you open your issue please include the full Steam system information and console logs in it.

AbduGadir commented 8 years ago

I checked my computer again. I think I've got the same problem as Multisaft. It's a mac pro with gtx970 with latest nvdia web driver(346.02.03f04) and osx 10.10.5. And according to system information by steam console, it's called driver 1.2. I've tried both the -autoconfig and -safe boot flags but still didn't get the problem solved. The game window just disappeared with no error warnings when normally the loading status of players should be shown. And dota2 started to synchronize in the steam console.

Everything was all right before the Jan 28th update.

gdrewb-valve commented 8 years ago

Can you include your full system information from Steam and any console output?

gdrewb-valve commented 8 years ago

If you don't run from a console you can add -con_logfile to your launch options. That'll create a file called console.log in your Reborn install under game/dota.

Multisaft commented 8 years ago

I will open my own topic in an instance. but here you have my consol.log file from a single draft play (the log does look the same on mmr games).

Is it the missing GL shader in the first line?

console copy first start single draft.log.zip

gdrewb-valve commented 8 years ago

@AbduGadir, can you provide the extra information we asked for? We can't go any further without something concrete to look at.

AbduGadir commented 8 years ago

Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 365.826 msecs for 632 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 2227.339 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.112071 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 211.699 msecs for 640 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 1090.763 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Telling Steam it is safe to udpate the app File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.059414 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1560 (1562 input number was) Allocating new transform texture! Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.065274 seconds name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Network configuration revision changed 0 -> 33 Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1829 (1864 input number was) Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. Ping measurement complete. SV: Spawn Server: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1890 (1990 input number was) CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.064551 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 637 (1895 input number was) SV: Sending S2C_CHALLENGE [1649923431 auth 2] to loopback DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 546 (739 input number was) CL: Received S2C_CHALLENGE [1649923431 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 1649923431 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 1649923431 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 268 (574 input number was) CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.036994 seconds CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.011972 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.642 KB [8 pkts], outgoing 1.291 KB [9 pkts] Allocating new transform texture! Writing configuration for slot 0 Network socket 'client' opened on port -1 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Writing configuration for slot 0 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 837.489 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 837.793 Writing configuration for slot 0 Sending ad-hoc CMsgClientPingData to GC. WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 1003.957 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 1003.988 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 1040.277 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 1040.385 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 1046.858 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 1046.912 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 1057.689 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 1057.736 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 1071.256 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 1071.318 Writing configuration for slot 0 Writing configuration for slot 0 Writing configuration for slot 0 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 1295.558 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 1295.653 DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 51 (753 input number was) Writing configuration for slot 0 Writing configuration for slot 0 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 1680.454 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 1680.543 DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 58 (744 input number was) DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 191 (193 input number was) WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 1695.895 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 1695.999 WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 1711.861 Telling Steam not to update the app for the next 900 seconds Detected lobby in state RUN, connecting to =[A:1:1508969473:6346] SwitchToLoop remoteconnect requested: id [2] addons [] CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 1712.135 CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 1712.226 CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 1712.701 Network socket 'client' opened on port -1 CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 1713.101 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 1713.101 CL: Sending connect to =[A:1:1508969473:6346] Attempting connection to service in data center 'gru' Requesting session from atl#72 (162.254.199.171:27050). Ping = 43+145=188 (front+back=total). Selected atl#72 (162.254.199.171:27050) as primary, session 258da377. [Ping = 43+145=188 (front+back=total).] Requesting session from gru#55 (205.185.194.16:27033). Ping = 166+0=166 (front+back=total). Switched to gru#55 (205.185.194.16:27033) as primary, session 3a98391f. Ping = 166+0=166 (front+back=total). [Previous primary atl#72 (162.254.199.171:27050): Ping = 43+145=188 (front+back=total).] Selecting atl#72 (162.254.199.171:27050) as backup #1, session 258da377. Ping = 43+145=188 (front+back=total). CL: Sending connect to =[A:1:1508969473:6346] CL: Received S2C_CHALLENGE [2179834435 auth 3] from =[A:1:1508969473:6346] CL: Sending C2S_CONNECT [43 protocol 2179834435 auth 3] to =[A:1:1508969473:6346] CL: Received S2C_CONNECTION from =[A:1:1508969473:6346] [addons:''] CL: Connected to '=[A:1:1508969473:6346]' CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) CL: Permit INetchannel::Transmit() CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [2] addons [] CL: CNetworkGameClient already exists for connection to '=[A:1:1508969473:6346]' CL: connection to '=[A:1:1508969473:6346]' already started Game: "Dota 2" Map: "dota" Players: 4 (1 bots) / 64 humans Build: 7034 Server Number: 2 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.201366 seconds UnserializeDMX: Unable to open file "0" UnserializeDMX: Unable to open file "0" ERROR: CParticleSnapshot::Unserialize - could not load file 0! File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN) CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 6 CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 7 CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 8 CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 9 CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 10 CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 11 CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 12 CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.012094 seconds Remote Connect (=[A:1:1508969473:6346]) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME Telling Steam not to update the app for the next 900 seconds CDOTA_SF_HTML disabled in Source 2 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 126.303 KB [99 pkts], outgoing 277.066 KB [6134 pkts] C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION' Attempted to create unknown modifier type modifier_disabled_invulnerable! Attempted to create unknown modifier type modifier_disabled_invulnerable! Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 180.347 msecs for 633 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 1315.098 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.054993 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 173.523 msecs for 640 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 880.198 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/dota_local_disk_lobby_data.txt" ) -> 0.000297 seconds Telling Steam not to update the app for the next 900 seconds File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.031845 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000396 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1562 input number was) Allocating new transform texture! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Network configuration revision changed 0 -> 33 Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 38.969 Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 39.009 ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.028120 seconds SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [2479269089 auth 2] to loopback CL: Received S2C_CHALLENGE [2479269089 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 2479269089 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 2479269089 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.035065 seconds CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.012272 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.695 KB [9 pkts], outgoing 1.246 KB [8 pkts] Allocating new transform texture! CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Ping measurement complete. Telling Steam it is safe to udpate the app WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 53.896 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 53.923 Writing configuration for slot 0 Network socket 'client' opened on port -1 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 220.151 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 220.193 defaultfocus=TestContainer not found within layout file for CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 305.129 CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 305.133 Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 132.119 msecs for 632 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 1315.477 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.055992 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 159.490 msecs for 640 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 795.423 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Telling Steam it is safe to udpate the app File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.043535 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.044441 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1562 input number was) Allocating new transform texture! WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 78.530 Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 78.574 CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.051390 seconds name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Network configuration revision changed 0 -> 33 Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [1775297687 auth 2] to loopback CL: Received S2C_CHALLENGE [1775297687 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 1775297687 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 1775297687 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.065569 seconds Ping measurement complete. CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.096533 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.899 KB [13 pkts], outgoing 1.426 KB [12 pkts] CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 55 (219 input number was) DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 191 (194 input number was) Slow image load - http://cdn.dota2.com/apps/dota2/images/store/banners/battle_pass_winter_2016_ujf306asn848d.jpg (dimensions 664x362, took 44 msec) Encountered entity that cannot be used in portrait maps - info_player_start_goodguys Encountered entity that cannot be used in portrait maps - info_player_start_badguys Encountered entity that cannot be used in portrait maps - ent_dota_game_events Encountered entity that cannot be used in portrait maps - logic_relay File error loading resource header "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN) light has _fifty_percent_distance of 60.000000 but no zero_percent_distance light has _fifty_percent_distance of 60.000000 but no zero_percent_distance DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 119 (858 input number was) Allocating new transform texture! CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arcana_zeus) no such group CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 1526.669 CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 1526.673 Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 135.114 msecs for 633 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 1249.836 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.025539 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 143.218 msecs for 640 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 768.901 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Telling Steam it is safe to udpate the app File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.003634 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.031458 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1562 input number was) Allocating new transform texture! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Network configuration revision changed 0 -> 33 Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 31.873 Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 31.935 ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.042052 seconds SV: Spawn Server: \ Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout *** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' Slow image load - http://images.akamai.steamusercontent.com/ugc/357275885696369263/7AB9D0BEC9503BED1959BC1BF33FBC3BB45398EE/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|:280 (dimensions 373x280, took 40 msec) CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [2286516502 auth 2] to loopback CL: Received S2C_CHALLENGE [2286516502 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 2286516502 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 2286516502 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.038597 seconds CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.062733 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.644 KB [8 pkts], outgoing 1.212 KB [7 pkts] Ping measurement complete. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Writing configuration for slot 0 Allocating new transform texture! Network socket 'client' opened on port -1 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 89.438 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 89.469 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 149.045 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 149.107 defaultfocus=TestContainer not found within layout file for ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 381.747 Writing configuration for slot 0 CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 381.779 ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout **\ Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 98 (103 input number was) Warning: have 11 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 42315, and we're now on present 42315 DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 62 (458 input number was) DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 54 (381 input number was) CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 1396.240 CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 1396.244 Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 142.659 msecs for 632 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 1046.005 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000548 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 150.414 msecs for 640 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 773.193 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! Telling Steam it is safe to udpate the app File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000501 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000440 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1562 input number was) Allocating new transform texture! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done Network configuration revision changed 0 -> 33 Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [3450390156 auth 2] to loopback CL: Received S2C_CHALLENGE [3450390156 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 3450390156 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 3450390156 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000411 seconds CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000346 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.593 KB [7 pkts], outgoing 1.167 KB [6 pkts] WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 6.620 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 6.621 Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000386 seconds **\ Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout **\ Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout Allocating new transform texture! Ping measurement complete. Writing configuration for slot 0 **\ Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout **\ Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout Writing configuration for slot 0 **\ Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout **\ Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout Writing configuration for slot 0 Network socket 'client' opened on port -1 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 534.429 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 534.467 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 697.059 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 697.101 DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 56 (725 input number was) Writing configuration for slot 0 Encountered entity that cannot be used in portrait maps - info_player_start_goodguys Encountered entity that cannot be used in portrait maps - info_player_start_badguys Encountered entity that cannot be used in portrait maps - ent_dota_game_events Encountered entity that cannot be used in portrait maps - logic_relay File error loading resource header "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN) light has _fifty_percent_distance of 60.000000 but no zero_percent_distance light has _fifty_percent_distance of 60.000000 but no zero_percent_distance DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 66 (212 input number was) DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 259 (261 input number was) DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 624 (626 input number was) CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arcana_zeus) no such group ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout Writing configuration for slot 0 Encountered entity that cannot be used in portrait maps - info_player_start_goodguys Encountered entity that cannot be used in portrait maps - info_player_start_badguys Encountered entity that cannot be used in portrait maps - ent_dota_game_events Encountered entity that cannot be used in portrait maps - logic_relay File error loading resource header "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN) light has _fifty_percent_distance of 60.000000 but no zero_percent_distance light has _fifty_percent_distance of 60.000000 but no zero_percent_distance CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. Writing configuration for slot 0 WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 836.116 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 836.172 DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 63 (803 input number was) Writing configuration for slot 0 Sending ad-hoc CMsgClientPingData to GC. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 873.991 Telling Steam not to update the app for the next 900 seconds WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 873.994 CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 873.996 Detected lobby in state RUN, connecting to =[A:1:3129710596:6347] SwitchToLoop remoteconnect requested: id [2] addons [] CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 874.044 CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 874.202 CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arcana_zeus) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 874.341 Network socket 'client' opened on port -1 CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 874.606 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 874.606 CL: Sending connect to =[A:1:3129710596:6347] Attempting connection to service in data center 'iad' Requesting session from iad#101 (162.254.192.72:27043). Ping = 23+0=23 (front+back=total). Selected iad#101 (162.254.192.72:27043) as primary, session 2a281b4d. [Ping = 23+0=23 (front+back=total).] Requesting session from atl#23 (162.254.199.170:27037). Ping = 41+13=54 (front+back=total). Selecting atl#23 (162.254.199.170:27037) as backup #1, session 163e69c0. Ping = 41+13=54 (front+back=total). CL: Sending connect to =[A:1:3129710596:6347] CL: Received S2C_CHALLENGE [3793158205 auth 3] from =[A:1:3129710596:6347] CL: Sending C2S_CONNECT [43 protocol 3793158205 auth 3] to =[A:1:3129710596:6347] CL: Received S2C_CONNECTION from =[A:1:3129710596:6347] [addons:''] CL: Connected to '=[A:1:3129710596:6347]' CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) CL: Permit INetchannel::Transmit() CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [2] addons [] CL: CNetworkGameClient already exists for connection to '=[A:1:3129710596:6347]' CL: connection to '=[A:1:3129710596:6347]' already started Game: "Dota 2" Map: "dota" Players: 4 (1 bots) / 64 humans Build: 7034 Server Number: 2 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000401 seconds UnserializeDMX: Unable to open file "0" UnserializeDMX: Unable to open file "0" ERROR: CParticleSnapshot::Unserialize - could not load file 0! File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN) CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000256 seconds Remote Connect (=[A:1:3129710596:6347]) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME Telling Steam not to update the app for the next 900 seconds CDOTA_SF_HTML disabled in Source 2 Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 145.823 msecs for 632 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 1011.010 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000614 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 142.628 msecs for 641 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 772.578 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/dota_local_disk_lobby_data.txt" ) -> 0.000359 seconds Telling Steam not to update the app for the next 900 seconds File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000478 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000327 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1562 input number was) Allocating new transform texture! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done Network configuration revision changed 0 -> 33 Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [1355414847 auth 2] to loopback CL: Received S2C_CHALLENGE [1355414847 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 1355414847 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 1355414847 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000346 seconds WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 6.757 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 6.758 CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000223 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.542 KB [6 pkts], outgoing 1.111 KB [5 pkts] ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000274 seconds Allocating new transform texture! SwitchToLoop remoteconnect requested: id [2] addons [] CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 7.719 CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 7.856 Network socket 'client' opened on port -1 CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 7.867 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 7.867 CL: Sending connect to =[A:1:3129710596:6347] Attempting connection to service in data center 'iad' Requesting session from iad#96 (162.254.192.72:27038). Ping = 30+0=30 (front+back=total). Requesting session from atl#19 (162.254.199.170:27033). Ping = 47+13=60 (front+back=total). Selected iad#96 (162.254.192.72:27038) as primary, session 1c83212e. [Ping = 30+0=30 (front+back=total).] Selecting atl#19 (162.254.199.170:27033) as backup #1, session 38a55093. Ping = 47+13=60 (front+back=total). CL: Sending connect to =[A:1:3129710596:6347] CL: Received S2C_CHALLENGE [701007827 auth 3] from =[A:1:3129710596:6347] CL: Sending C2S_CONNECT [43 protocol 701007827 auth 3] to =[A:1:3129710596:6347] CL: Received S2C_CONNECTION from =[A:1:3129710596:6347] [addons:''] CL: Connected to '=[A:1:3129710596:6347]' CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) CL: Permit INetchannel::Transmit() CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [2] addons [] CL: CNetworkGameClient already exists for connection to '=[A:1:3129710596:6347]' CL: connection to '=[A:1:3129710596:6347]' already started Game: "Dota 2" Map: "dota" Players: 10 (1 bots) / 64 humans Build: 7034 Server Number: 2 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000532 seconds UnserializeDMX: Unable to open file "0" UnserializeDMX: Unable to open file "0" ERROR: CParticleSnapshot::Unserialize - could not load file 0! File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN) CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000240 seconds Remote Connect (=[A:1:3129710596:6347]) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CDOTA_SF_HTML disabled in Source 2 Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 133.732 msecs for 633 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 1005.672 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000632 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 141.682 msecs for 641 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 763.201 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/dota_local_disk_lobby_data.txt" ) -> 0.000324 seconds Telling Steam not to update the app for the next 900 seconds File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000488 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000347 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1562 input number was) Allocating new transform texture! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done Network configuration revision changed 0 -> 33 Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [2359692951 auth 2] to loopback CL: Received S2C_CHALLENGE [2359692951 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 2359692951 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 2359692951 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000408 seconds CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000244 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.542 KB [6 pkts], outgoing 1.111 KB [5 pkts] WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 7.466 Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 7.470 ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000214 seconds ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout Allocating new transform texture! SwitchToLoop remoteconnect requested: id [2] addons [] CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 8.105 CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 8.243 Network socket 'client' opened on port -1 CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 8.254 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 8.254 CL: Sending connect to =[A:1:3129710596:6347] Attempting connection to service in data center 'iad' Requesting session from iad#132 (162.254.192.73:27038). Ping = 49+0=49 (front+back=total). Requesting session from atl#65 (162.254.199.171:27043). Ping = 52+13=65 (front+back=total). Selected iad#132 (162.254.192.73:27038) as primary, session 0e2a2f5a. [Ping = 49+0=49 (front+back=total).] Selecting atl#65 (162.254.199.171:27043) as backup #1, session 20fb8acd. Ping = 46+13=59 (front+back=total). CL: Sending connect to =[A:1:3129710596:6347] CL: Received S2C_CHALLENGE [442735166 auth 3] from =[A:1:3129710596:6347] CL: Sending C2S_CONNECT [43 protocol 442735166 auth 3] to =[A:1:3129710596:6347] CL: Received S2C_CONNECTION from =[A:1:3129710596:6347] [addons:''] CL: Connected to '=[A:1:3129710596:6347]' CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) CL: Permit INetchannel::Transmit() CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [2] addons [] CL: CNetworkGameClient already exists for connection to '=[A:1:3129710596:6347]' CL: connection to '=[A:1:3129710596:6347]' already started Game: "Dota 2" Map: "dota" Players: 10 (1 bots) / 64 humans Build: 7034 Server Number: 2 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000505 seconds UnserializeDMX: Unable to open file "0" UnserializeDMX: Unable to open file "0" ERROR: CParticleSnapshot::Unserialize - could not load file 0! File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN) CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000263 seconds Remote Connect (=[A:1:3129710596:6347]) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CDOTA_SF_HTML disabled in Source 2 Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 138.835 msecs for 633 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 1003.372 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000689 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 137.627 msecs for 640 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 751.944 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/dota_local_disk_lobby_data.txt" ) -> 0.000383 seconds Telling Steam not to update the app for the next 900 seconds File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000464 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000335 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1562 input number was) Allocating new transform texture! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done Network configuration revision changed 0 -> 33 Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [1210133654 auth 2] to loopback CL: Received S2C_CHALLENGE [1210133654 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 1210133654 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 1210133654 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000405 seconds CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000296 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.542 KB [6 pkts], outgoing 1.111 KB [5 pkts] Allocating new transform texture! WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 6.126 Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 6.129 ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000279 seconds ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout SwitchToLoop remoteconnect requested: id [2] addons [] CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 7.016 CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 7.155 Network socket 'client' opened on port -1 CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 7.382 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 7.382 CL: Sending connect to =[A:1:3129710596:6347] Attempting connection to service in data center 'iad' Requesting session from iad#84 (162.254.192.72:27026). Ping = 27+0=27 (front+back=total). Requesting session from atl#52 (162.254.199.171:27030). Ping = 44+13=57 (front+back=total). Selected iad#84 (162.254.192.72:27026) as primary, session 290c33de. [Ping = 27+0=27 (front+back=total).] Selecting atl#52 (162.254.199.171:27030) as backup #1, session 07ab0147. Ping = 44+13=57 (front+back=total). CL: Sending connect to =[A:1:3129710596:6347] CL: Received S2C_CHALLENGE [3673116990 auth 3] from =[A:1:3129710596:6347] CL: Sending C2S_CONNECT [43 protocol 3673116990 auth 3] to =[A:1:3129710596:6347] CL: Received S2C_CONNECTION from =[A:1:3129710596:6347] [addons:''] CL: Connected to '=[A:1:3129710596:6347]' CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) CL: Permit INetchannel::Transmit() CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [2] addons [] CL: CNetworkGameClient already exists for connection to '=[A:1:3129710596:6347]' CL: connection to '=[A:1:3129710596:6347]' already started Game: "Dota 2" Map: "dota" Players: 10 (1 bots) / 64 humans Build: 7034 Server Number: 2 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000332 seconds UnserializeDMX: Unable to open file "0" UnserializeDMX: Unable to open file "0" ERROR: CParticleSnapshot::Unserialize - could not load file 0! File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN) CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000298 seconds Remote Connect (=[A:1:3129710596:6347]) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CDOTA_SF_HTML disabled in Source 2 Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 143.730 msecs for 632 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 1062.851 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000562 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 143.874 msecs for 640 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 779.154 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/dota_local_disk_lobby_data.txt" ) -> 0.000381 seconds Telling Steam not to update the app for the next 900 seconds File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000446 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000365 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1562 input number was) Allocating new transform texture! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done Network configuration revision changed 0 -> 33 Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [3687456850 auth 2] to loopback CL: Received S2C_CHALLENGE [3687456850 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 3687456850 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 3687456850 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000408 seconds WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 5.800 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 5.801 Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000253 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000207 seconds SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.542 KB [6 pkts], outgoing 1.111 KB [5 pkts] ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout SwitchToLoop remoteconnect requested: id [2] addons [] CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 9.296 CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 9.433 Network socket 'client' opened on port -1 CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 9.445 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 9.445 CL: Sending connect to =[A:1:3129710596:6347] Attempting connection to service in data center 'iad' Ping measurement complete. Requesting session from iad#102 (162.254.192.72:27044). Ping = 24+0=24 (front+back=total). Requesting session from atl#39 (162.254.199.171:27017). Ping = 48+13=61 (front+back=total). Selected iad#102 (162.254.192.72:27044) as primary, session 28dee18e. [Ping = 24+0=24 (front+back=total).] Selecting atl#39 (162.254.199.171:27017) as backup #1, session 1a2a8b63. Ping = 48+13=61 (front+back=total). CL: Sending connect to =[A:1:3129710596:6347] CL: Received S2C_CHALLENGE [3563849688 auth 3] from =[A:1:3129710596:6347] CL: Sending C2S_CONNECT [43 protocol 3563849688 auth 3] to =[A:1:3129710596:6347] CL: Received S2C_CONNECTION from =[A:1:3129710596:6347] [addons:''] CL: Connected to '=[A:1:3129710596:6347]' CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) CL: Permit INetchannel::Transmit() CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [2] addons [] CL: CNetworkGameClient already exists for connection to '=[A:1:3129710596:6347]' CL: connection to '=[A:1:3129710596:6347]' already started Game: "Dota 2" Map: "dota" Players: 10 (1 bots) / 64 humans Build: 7034 Server Number: 2 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000470 seconds UnserializeDMX: Unable to open file "0" UnserializeDMX: Unable to open file "0" ERROR: CParticleSnapshot::Unserialize - could not load file 0! File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN) Allocating new transform texture! CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000269 seconds Remote Connect (=[A:1:3129710596:6347]) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CDOTA_SF_HTML disabled in Source 2 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 97.259 KB [12 pkts], outgoing 10.694 KB [215 pkts] C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION' Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 137.258 msecs for 632 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 1013.327 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000407 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 139.264 msecs for 640 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 769.595 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/dota_local_disk_lobby_data.txt" ) -> 0.000374 seconds Telling Steam not to update the app for the next 900 seconds File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000351 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000379 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1562 input number was) Allocating new transform texture! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done Network configuration revision changed 0 -> 33 Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [3989889393 auth 2] to loopback CL: Received S2C_CHALLENGE [3989889393 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 3989889393 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 3989889393 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000461 seconds CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000268 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.542 KB [6 pkts], outgoing 1.111 KB [5 pkts] WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 5.638 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 5.639 Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000293 seconds Allocating new transform texture! ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout Ping measurement complete. SwitchToLoop remoteconnect requested: id [2] addons [] CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 15.846 CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 15.984 Network socket 'client' opened on port -1 CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 15.995 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 15.996 CL: Sending connect to =[A:1:3129710596:6347] Attempting connection to service in data center 'iad' Requesting session from iad#133 (162.254.192.73:27039). Ping = 37+0=37 (front+back=total). Requesting session from atl#62 (162.254.199.171:27040). Ping = 45+13=58 (front+back=total). Selected iad#133 (162.254.192.73:27039) as primary, session 3aab8cbc. [Ping = 37+0=37 (front+back=total).] Selecting atl#62 (162.254.199.171:27040) as backup #1, session 2cae3aff. Ping = 45+13=58 (front+back=total). CL: Sending connect to =[A:1:3129710596:6347] CL: Received S2C_CHALLENGE [2254504843 auth 3] from =[A:1:3129710596:6347] CL: Sending C2S_CONNECT [43 protocol 2254504843 auth 3] to =[A:1:3129710596:6347] CL: Received S2C_CONNECTION from =[A:1:3129710596:6347] [addons:''] CL: Connected to '=[A:1:3129710596:6347]' CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) CL: Permit INetchannel::Transmit() CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [2] addons [] CL: CNetworkGameClient already exists for connection to '=[A:1:3129710596:6347]' CL: connection to '=[A:1:3129710596:6347]' already started Game: "Dota 2" Map: "dota" Players: 10 (1 bots) / 64 humans Build: 7034 Server Number: 2 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000508 seconds UnserializeDMX: Unable to open file "0" UnserializeDMX: Unable to open file "0" ERROR: CParticleSnapshot::Unserialize - could not load file 0! File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN) CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000185 seconds Remote Connect (=[A:1:3129710596:6347]) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CDOTA_SF_HTML disabled in Source 2 Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 135.991 msecs for 632 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 996.875 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000572 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 140.457 msecs for 640 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 752.999 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/dota_local_disk_lobby_data.txt" ) -> 0.000377 seconds Telling Steam not to update the app for the next 900 seconds File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000432 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000312 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1562 input number was) Allocating new transform texture! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done Network configuration revision changed 0 -> 33 Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [704885487 auth 2] to loopback CL: Received S2C_CHALLENGE [704885487 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 704885487 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 704885487 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000403 seconds CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000290 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.542 KB [6 pkts], outgoing 1.111 KB [5 pkts] WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 5.907 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 5.909 Allocating new transform texture! Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000347 seconds ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout !! WARNING: Panorama couldn't fetch or got 0 byte result for layout http://www.dota2.com/feed/?language=english, panel FriendsFeed won't have correct layout loaded SwitchToLoop remoteconnect requested: id [2] addons [] CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 9.859 CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 9.997 Network socket 'client' opened on port -1 CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 10.008 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 10.008 CL: Sending connect to =[A:1:3129710596:6347] Attempting connection to service in data center 'iad' Requesting session from iad#33 (162.254.192.70:27047). Ping = 39+0=39 (front+back=total). Requesting session from atl#51 (162.254.199.171:27029). Ping = 47+13=60 (front+back=total). Selected iad#33 (162.254.192.70:27047) as primary, session 1f2498a8. [Ping = 39+0=39 (front+back=total).] Selecting atl#51 (162.254.199.171:27029) as backup #1, session 3f9d16a8. Ping = 47+13=60 (front+back=total). Ping measurement complete. CL: Sending connect to =[A:1:3129710596:6347] CL: Received S2C_CHALLENGE [1458747288 auth 3] from =[A:1:3129710596:6347] CL: Sending C2S_CONNECT [43 protocol 1458747288 auth 3] to =[A:1:3129710596:6347] CL: Received S2C_CONNECTION from =[A:1:3129710596:6347] [addons:''] CL: Connected to '=[A:1:3129710596:6347]' CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) CL: Permit INetchannel::Transmit() CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [2] addons [] CL: CNetworkGameClient already exists for connection to '=[A:1:3129710596:6347]' CL: connection to '=[A:1:3129710596:6347]' already started Game: "Dota 2" Map: "dota" Players: 10 (1 bots) / 64 humans Build: 7034 Server Number: 2 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000375 seconds UnserializeDMX: Unable to open file "0" UnserializeDMX: Unable to open file "0" ERROR: CParticleSnapshot::Unserialize - could not load file 0! File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN) CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000267 seconds Remote Connect (=[A:1:3129710596:6347]) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CDOTA_SF_HTML disabled in Source 2 Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile -safe Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 137.967 msecs for 632 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 1004.695 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000554 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 137.860 msecs for 640 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 756.551 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/dota_local_disk_lobby_data.txt" ) -> 0.000379 seconds Telling Steam not to update the app for the next 900 seconds File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000468 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000468 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1562 input number was) Allocating new transform texture! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done Network configuration revision changed 0 -> 33 Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [2842365013 auth 2] to loopback CL: Received S2C_CHALLENGE [2842365013 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 2842365013 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 2842365013 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000392 seconds CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000273 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.542 KB [6 pkts], outgoing 1.111 KB [5 pkts] WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 5.629 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 5.630 Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000294 seconds ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout Allocating new transform texture! SwitchToLoop remoteconnect requested: id [2] addons [] CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 6.742 CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 6.880 Network socket 'client' opened on port -1 CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 7.159 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 7.159 CL: Sending connect to =[A:1:3129710596:6347] Attempting connection to service in data center 'iad' Requesting session from iad#45 (162.254.192.71:27023). Ping = 35+0=35 (front+back=total). Requesting session from atl#35 (162.254.199.170:27049). Ping = 49+13=62 (front+back=total). Selected iad#45 (162.254.192.71:27023) as primary, session 22a7fb92. [Ping = 35+0=35 (front+back=total).] Selecting atl#35 (162.254.199.170:27049) as backup #1, session 01542aad. Ping = 49+13=62 (front+back=total). CL: Sending connect to =[A:1:3129710596:6347] CL: Received S2C_CHALLENGE [2064123032 auth 3] from =[A:1:3129710596:6347] CL: Sending C2S_CONNECT [43 protocol 2064123032 auth 3] to =[A:1:3129710596:6347] CL: Received S2C_CONNECTION from =[A:1:3129710596:6347] [addons:''] CL: Connected to '=[A:1:3129710596:6347]' CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) CL: Permit INetchannel::Transmit() CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [2] addons [] CL: CNetworkGameClient already exists for connection to '=[A:1:3129710596:6347]' CL: connection to '=[A:1:3129710596:6347]' already started Game: "Dota 2" Map: "dota" Players: 10 (1 bots) / 64 humans Build: 7034 Server Number: 2 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000369 seconds UnserializeDMX: Unable to open file "0" UnserializeDMX: Unable to open file "0" ERROR: CParticleSnapshot::Unserialize - could not load file 0! File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN) CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000241 seconds Remote Connect (=[A:1:3129710596:6347]) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CDOTA_SF_HTML disabled in Source 2 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 120.717 KB [9 pkts], outgoing 11.998 KB [244 pkts] C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME' Unable to open GL shader cache TOC /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!

ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!

Path ID: File Path: ADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" CONTENT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" CONTENTADDONS "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" CONTENTROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk DEFAULT_WRITE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" EXECUTABLE_PATH "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" GAME "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" GAMEBIN "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" GAMEROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk PLATFORM "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" SHADER_SOURCE "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" SHADER_SOURCE_MOD "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" SHADER_SOURCE_ROOT "/Users/Dog/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" command line arguments: -con_logfile -safe Physics Console Communications is not initialized Game supporting (2) split screen players Sound Initialization: Finish, Sampling Rate: 44100 AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! Couldn't find custom font file 'vgui/resource/marlett.ttf' Load a scaleform font provider? CEntitySystem::BuildEntityNetworking (parallel build of server) took 152.457 msecs for 633 out of 652 classes SV: parsing 'scripts/items/items_game.txt' took 1007.074 msec Requesting page 1 of items Requesting page 1 of items ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000522 seconds CEntitySystem::BuildEntityNetworking (parallel build of client) took 143.886 msecs for 640 out of 660 classes CL: parsing 'scripts/items/items_game.txt' took 761.944 msec Failed to load inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/dota_local_disk_lobby_data.txt" ) -> 0.000314 seconds Telling Steam not to update the app for the next 900 seconds File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN) Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat! Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat! No valid vcs file found for shader gaussian_bloom_blur.vfx

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!

/Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/materialsystem2/material2.cpp(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat! config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value! SwitchToLoop levelload requested: id [1] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN CSource2Surface::BCreateDeviceResources() CSource2Surface::BCreateDeviceResources() ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000430 seconds CSource2Surface::BCreateDeviceResources() Idle (levelload) ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000254 seconds DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 132 (1562 input number was) Allocating new transform texture! CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [1] addons [] File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN) /Users/buildbot/buildslave/source2_dota_rel_osx64/build/src/rendersystem/texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture! name[ 0 ] changing from 'unnamed' to 'Nanjolno' name[ 0 ] changing from 'Nanjolno' to 'Nanjolno' Loaded default network config file. Loaded revision 33 OK Loaded cached network config file. Data contains revision 33, not newer than current revision 33; ignoring. Warning: hostname = 'Nanjolno' is infinite, clamping value. SV: maxplayers set to 1 Initializing script VM... ...done Network configuration revision changed 0 -> 33 Got network config from CDN. Data contains revision 33, not newer than current revision 33; ignoring. SV: Spawn Server: CL: CWaitForGameServerStartupPrerequisite done waiting for server CL: CCreateGameClientJob creating client connection to 'loopback' CL: Sending connect to loopback SV: Sending S2C_CHALLENGE [1640205875 auth 2] to loopback CL: Received S2C_CHALLENGE [1640205875 auth 2] from loopback CL: Sending C2S_CONNECT [43 protocol 1640205875 auth 2] to loopback SV: Receiving C2S_CONNECT [protocol 43 1640205875 auth 2] from loopback SV: Sending S2C_CONNECTION to loopback [addons:''] SV: Sending S2C_CONNECTION to loopback [addons:''] CL: Received S2C_CONNECTION from loopback [addons:''] CL: Connected to 'loopback' SV: Sending server info to client 'Nanjolno' at loopback SV: WriteInitialSpawnGroups sending 1 groups Game: "Dota 2" Map: "" Players: 1 (0 bots) / 1 humans Build: 7034 Server Number: 1 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000430 seconds CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD SV: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems SV: Game started CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000301 seconds Failed to load grid nav data, file 'maps/.gnv' not found! CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) SV: Sending full update to client Nanjolno (reason: initial update) ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0 CL: Receiving uncompressed update from server CL: Signon traffic "client": incoming 33.542 KB [6 pkts], outgoing 1.111 KB [5 pkts] WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 5.854 CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 5.854 Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000314 seconds Allocating new transform texture! ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout Ping measurement complete. ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar defaultfocus=TestContainer not found within layout file for WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 13.178 Writing configuration for slot 0 CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 13.215 SwitchToLoop remoteconnect requested: id [2] addons [] CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 34.397 CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group SV: IGameSystem::LoopDeactivateAllSystems HO: IGameSystem::LoopDeactivateAllSystems SV: Disconnect client 'Nanjolno' from server(1): NETWORK_DISCONNECT_SHUTDOWN WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 34.534 Network socket 'client' opened on port -1 CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 34.544 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 34.544 CL: Sending connect to =[A:1:3129710596:6347] Attempting connection to service in data center 'iad' Requesting session from iad#84 (162.254.192.72:27026). Ping = 25+0=25 (front+back=total). Selected iad#84 (162.254.192.72:27026) as primary, session 24f14139. [Ping = 25+0=25 (front+back=total).] Requesting session from atl#40 (162.254.199.171:27018). Ping = 43+13=56 (front+back=total). Selecting atl#40 (162.254.199.171:27018) as backup #1, session 01470752. Ping = 43+13=56 (front+back=total). CL: Sending connect to =[A:1:3129710596:6347] CL: Received S2C_CHALLENGE [3109674525 auth 3] from =[A:1:3129710596:6347] CL: Sending C2S_CONNECT [43 protocol 3109674525 auth 3] to =[A:1:3129710596:6347] CL: Received S2C_CONNECTION from =[A:1:3129710596:6347] [addons:''] CL: Connected to '=[A:1:3129710596:6347]' CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout ** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) CL: Permit INetchannel::Transmit() CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: SwitchToLoop game requested: id [2] addons [] CL: CNetworkGameClient already exists for connection to '=[A:1:3129710596:6347]' CL: connection to '=[A:1:3129710596:6347]' already started Game: "Dota 2" Map: "dota" Players: 10 (1 bots) / 64 humans Build: 7034 Server Number: 2 CL: CNetworkGameClient::ProcessServerInfo Initializing script VM... ...done C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000387 seconds UnserializeDMX: Unable to open file "0" UnserializeDMX: Unable to open file "0" ERROR: CParticleSnapshot::Unserialize - could not load file 0! File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN) File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN) Warning: have 7 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 3634, and we're now on present 3634 CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000253 seconds Remote Connect (=[A:1:3129710596:6347]) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CDOTA_SF_HTML disabled in Source 2

AbduGadir commented 8 years ago

I updated the Nvidia driver to 346.02.03f05 and installed the new osx security update. I'm not sure you can tell from the log. I also tried booting under Windows and everything is working perfectly. It seems that I'm having the same problem as Multisaft.

gdrewb-valve commented 8 years ago

The game actually exits completely when it fails? Do you get any kind of popup message boxes or anything or does the game just go away?

Can you go to your Steam client and under the Help menu choose System Information, then post that info here? I'm most interested in whether you're getting any failure reports that have info on why the game is crashing.

gdrewb-valve commented 8 years ago

Also do you get anything in /Library/Logs/DiagnosticReports/ that refers to dota2?

AbduGadir commented 8 years ago

Nothing in the directory /Library/Logs/DiagnosticReports No warnings. And no crash reports. The game quit unexpected at the loading phase where you see the big dota2 label. After the new driver update, the game died quicker with only 3 seconds of loading time and then crashes. This one new experiment earned me another 24 ban and the 5th low priority single draft punishment.

gdrewb-valve commented 8 years ago

Unfortunately when there's nothing reported like that it usually means there was a system problem, usually the OpenGL driver in a case like this. We'll have to see if we can repro to find out more.

AbduGadir commented 8 years ago

Yeah, I think so. The Jan 28th update changed the console interface, which is possibly the cause. And the log mentioned some file missing in the shadercache folder.

Multisaft commented 8 years ago

I've attached some system information in my topic.

gdrewb-valve commented 8 years ago

You might want to try leaving the Steam overlay open and see if that helps, as reported in #745.

gdrewb-valve commented 7 years ago

Is this still happening with 7.00?