Open EndRay opened 5 months ago
2nd this. Has become really difficult to use orb.
with ANY vector direction added, the Duration and Distance of the Orb become very unpredictable and the SFX RESTARTS. I have around 180 games of Puck and have relied on either my feel of the duration of how long the orb lasts, or the sound of the orb getting over. The sound effect restarts from the beginning (once the duration of the old orb mechanic is completed), and ends abruptly because it lasts longer than the SFX duration and travels a weird amount of distance everytime as well.
This should be fixed to either have the orb always travel a fixed distance overall, or have a fixed duration WITH THE SFX STRETCHING to accommodate the duration of the orb.
Description
Curveball is mostly unusable for because:
a) it is hard to throw it in a straight line quickly in panic situation, you need to really make sure you are not moving your mouse at the moment of button press.
b) it is now just harder to cast it real quick, not even in straight line, cause it is not quickcast on press now.
I think good solution for those problems would be to add alternative use, switchable with alt (like in Jostling Rift faucet) which will force it to fly in straight line (but keep new faster speed), but in this mode skill is no longer vector-targeted. It doesn't add any new functionality, it just makes controls more meaningful, decrease chance to fuck up, and enables Puck to use quickcast on press, which I think is very important (especially on some keyboards).
Example Match ID (and possibly Timestamp)
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Screenshots
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