Open karigunnarsson opened 4 months ago
UP. anoying. few games ruined.
Seems to be a big issue for a lot of people @eugene-valve
This is still an issue today. TPing in to a fight, and casting nether ward expecting it to get queued as a command, but then the TP gets cancelled and your team loses the fight... extremely painful.
Ability name
Oblivion Savant
Description
With Pugnas new innate ability, the "Channeling abilities require hold/stop" option is behaving in a way taht is probably not intended.
Any spellcasting in range is fine, it will keep the channeling going and execute the spell. However if you execute a spell too far away, it will issue a move command and cancel the channeling, even if you have selected the "Channeling abilities require hold/stop" option.
This is especially apparent when you are issuing a TP-command and try to execute a spellcasting command at the destination tower. This is a common sequence to execute when this option is active, and simply queues the spellcasting command until after you finish your TP. However with Pugnas innate, it issues a movement order and cancels the TP.
I believe the expected behavior of this setting is that only hold/stop can cancel a channeled ability, and therefore any out-of-range spellcasting should not cancel any channeling spells, but rather queue it until after channeling as we see on all other heroes.
Example Match ID (and possibly Timestamp)
No specific one, is easily tested in client.