For users playing arcade there are a couple of things that do not behave like they should:
Host-Stealing: When playing a custom-game with a local-host, sometimes the game decides that the one running the server is not the one that created the lobby. Is this intended?
Host-Punishment: When hosting a custom-game with a local-host on a custom game that has punishments. If a player (not the host) disconnects during the loading phase the host gets punished and can not play in the arcade for up to 30 minutes, even though the host loaded just fine.
The events are as follows:
Lobby starts, everyone accepts
Host loads
A player disconnects/aborts the load-process (sometimes before the host has fully loaded)
'Accept Game' pops up, (can be accepted or not, result is the same)
Host returns to the menu, popup shows 'returning to Lobby to find more players'
Host gets banned
Finding-Sever: Currently there can be extreme times where the game just donest load, instead it says 'Finding Server', this is especially the case for EU in the afternoon/evening, EU-West, Austria and Stokholm are all affected. Are there really just no servers available??
Leaving without punishment: Connected with 3, a player should probably be punished if they abort before a server is found, because otherwise they will just keep requeing and clog all lobbies over and over (leading to feedback-loop of finding-server requests which makes the problem 3 worse... That is my hypothesis anyways)
The main issue here is number 3, as the other 3 issues kept coming up, as I was unable to play a custom-game due to no server being found and tried to host myself, but now I am banned again for somebody else not loading...
Would be very nice if at least number 2 or 3 could be fixed.
Example Match ID (and possibly Timestamp)
As the issue is not in relation to any match, it sadly is not possible to share any match-id
Description
For users playing arcade there are a couple of things that do not behave like they should:
Host-Stealing: When playing a custom-game with a local-host, sometimes the game decides that the one running the server is not the one that created the lobby. Is this intended?
Host-Punishment: When hosting a custom-game with a local-host on a custom game that has punishments. If a player (not the host) disconnects during the loading phase the host gets punished and can not play in the arcade for up to 30 minutes, even though the host loaded just fine. The events are as follows:
Finding-Sever: Currently there can be extreme times where the game just donest load, instead it says 'Finding Server', this is especially the case for EU in the afternoon/evening, EU-West, Austria and Stokholm are all affected. Are there really just no servers available??
Leaving without punishment: Connected with 3, a player should probably be punished if they abort before a server is found, because otherwise they will just keep requeing and clog all lobbies over and over (leading to feedback-loop of finding-server requests which makes the problem 3 worse... That is my hypothesis anyways)
The main issue here is number 3, as the other 3 issues kept coming up, as I was unable to play a custom-game due to no server being found and tried to host myself, but now I am banned again for somebody else not loading...
Would be very nice if at least number 2 or 3 could be fixed.
Example Match ID (and possibly Timestamp)
As the issue is not in relation to any match, it sadly is not possible to share any match-id
Screenshots
https://github.com/user-attachments/assets/0e89e443-0c4d-411c-b2ff-349f64d1326a