Open MuhammedKpln opened 6 years ago
Hello @MuhammedKpln, please copy your system information from steam (Steam
-> Help
-> System Information
) and put it in a gist, then include a link to the gist in this issue report.
@kisak-valve added system information as a gist.
Same happens with Outcast: Second Contact. All character models are missing. Nvidia 396.45 Specs: https://gist.github.com/byte1024/ae88bc29f9531b86c7b4d9187572dc27
Battlerite doesn't render character models in DX11 Mode.
Issue transferred from https://github.com/ValveSoftware/Proton/issues/664. @Y4shin posted on 2018-08-26T12:45:19:
Technically not a supported game, but works pretty well except for that issue. Launching in DX9 mode fixes it.
PC Info: https://gist.github.com/Y4shin/3cd43dded169c4ecc738cf6899c68eae Issue consistent across Proton 3.7-3 and 3.7-4
@doitsujin commented on 2018-08-26T16:14:37
It's a Unity Engine game and likely requires Stream Output. Will be fixed in DXVK as soon as an extension is publicly available.
Battlerite crashes while connecting to a match after the recent update
Issue transferred from https://github.com/ValveSoftware/Proton/issues/1524. @ogdenwebb posted on 2018-09-20T22:28:58:
Today after the recent update Battlerite(i.e. 1.8.0) I can't play a match. Menu is still working well, but when I start a match or a practice the game will almost immediately crash while connecting.
NOTE: this issue is only related to Steam Play/Proton, because with Lutris 0.4.18 and wine-staging 3.16 Battlerite works fine. Also the reddit user Lethiks confirms it here
504370
.Same crash happens on Battlerite Royale
On my System, Battlerite crashes right after starting it. The only thing i see is little gray box requesting to send the error log to the developer. The Battlerite.exe and the rest of wine keep running.
SysInfo here
Edit: Found that my problem is related DXVK. Using the parameter PROTON_USE_WINED3D11=1 makes the game start.
I'm experiencing the same issues. No issues in the menus, but as soon as you enter a game, be it training or an online match, it will crash in a bad way. It just freezes up and I have to go through my process tree to find all the Wine processes that it started, to close them manually. Works fine through regular Wine-staging 3.16. System information
Gonna backup sevhau and Ricaz, can confirm on all three proton versions which is currently available on Steam 3.16-4 Beta 3.7.8 3.7.8 Beta
The game was perfectly fine at <3.7.8 versions of proton.
I have managed to find a workaround for the problem with "???" instead of server ping times in settings and with crash when such a server selected.
Here is the patch that fixes it.
The absence of ISteamNetworkingSocketSerialized
interface in lsteamclient
caused the problem, so I've made a wrapper for it.
The compiled lsteamclient.dll.so files can be found here
Replace the default files from the proton installation with those (build32 -> lib, build64-> lib64) and everything should work.
Hello @xomachine, can you put your patch in a pull request for review?
@kisak-valve here it is. #2246
@bot-firmfirm, thanks for the info. Same crash as of current date in Battle Royale. Latest beta of Proton (3.16-7).
Next version of Proton is said to support this, according to: https://github.com/ValveSoftware/Proton/pull/2246#issuecomment-464731364
@romulasry actually Battlerite Royale is working with Proton 3.16-7 Beta.
Hello, I played the game again after a long time and I noticed that the proton 5.13 cannot open the game but in proton 5.0 it works
Hello @SergioGlorias, you've encountered https://github.com/ValveSoftware/steam-runtime/issues/294.
Character models are missing, otherwise everything works perfectly..
Deepin 15.7 Proton 3.7 Nvidia 390.67
System information from Steam: https://gist.github.com/MuhammedKpln/b219c1b2fb76b5219c1908bd902918e4