Open kzdixon opened 1 year ago
Please try: https://github.com/HansKristian-Work/vkd3d-proton/pull/1672. This resolved any crash issues for me on Baltheus on NV and RDNA1.
Please try: HansKristian-Work/vkd3d-proton#1672. This resolved any crash issues for me on Baltheus on NV and RDNA1.
You can get a build from github actions: https://github.com/HansKristian-Work/vkd3d-proton/suites/15606862553/artifacts/890629683
and copy the x64 d3d12.dll d3d12core.dll
next to the game's .exe for testing.
It's working fine on my 5700XT using the instructions from @mbriar, @HansKristian-Work. Now... Tell me you are trolling us buffing this MFing boss and it's not like this on the game
That build is working as well for me on my RTX 3050 mobile. Thank you @HansKristian-Work for the fix and @mbriar for showing how to test it! Now I can replay this mission an the other one with a similar freeze on Proton 8.0-3 again.
I can report that I had zero crashes during the "Attack the Watchpoint" boss fight, and had to take many attempts at it. Running Experimental (Bleeding-Edge).
I had zero crashes after using the fix
That patch works for me as well, thanks a ton!
Either the patch, or the patch combined with switching to amdvlk
from my earlier post, has fixed the crashing as far as I can tell. Just had a successful multi-hour session with no issues.
@mbriar While I wasn't crashing, these DLLs seem to have fixed Balteus/Snail Balteus thrusters having rainbow colored flashing lights.
Confirmed that the new DLLs fixed it for me. TY for the quick fix @HansKristian-Work.
So this means that instead of trying to apply the bad shader to the image it's just skipped instead of crashing? If so, the shader not being applied was not visually noticeable to me in at least this instance - though I was also busy trying not to get missiles in my face.
@brandonegbert I don't think any shader is skipped, it's just more robust against accessing resources in a shader as the wrong type.
Worked for me as well :) I can play both Balteus fights w/o issue and have not experienced any more crashes in the game.
Game launches and runs fine here, at least during the first mission.
~However, I'm having issues getting the game to use my Dualsense controller (Flatpak Steam). Tried fiddling a bit with Steam input but no luck so far.~ Fixed by using gamescope.
I have the same gamepad problem. Switching to gamescope worked once, but then it broke again on the next launch.
Please try: HansKristian-Work/vkd3d-proton#1672. This resolved any crash issues for me on Baltheus on NV and RDNA1.
You can get a build from github actions: https://github.com/HansKristian-Work/vkd3d-proton/suites/15606862553/artifacts/890629683
and copy the x64
d3d12.dll d3d12core.dll
next to the game's .exe for testing.
Thanks for much for this! Worked for me as well! Using my 5700XT
@matyat This is probably a steam flatpak issue, and not an Armored Core issue https://github.com/flathub/com.valvesoftware.Steam/wiki#my-controller-isnt-being-detected.
Using nvidia driver version 535 and a Quadro M2200, I am getting the startup white-screen crash that @stealthswor is getting, and Hans' fix unfortunately did not work. Is anyone else getting this crash? It seems to be OS-agnostic since I see AI-generated articles on fixing it for Windows.
https://github.com/tuffee88/d3d12ProxyEdrDx11_0
I tried using this and it didn't work at all...
@nmlynch94 Thanks - I am using flatpak. I'll give that a look.
Yo, i recently got this game and i made it work with almost no problems at all, i used port proton/port wine, and every time it crashed i switched from LG to GE or from GE to LG, i know that this sounds really unprofessional but it worked out for me
On Nvidia Optimus laptop, it seems like the game will get stuck on black screen with Nvidia's PRIME environment variable (__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia) in the launch option.
Edit: added log from proton steam-1888160.log
Changing to proton experimental fixed my issue
All of a sudden I'm unable to start the game. The EAC popup doesn't appear, clicking play just goes from play>stop>play.
Earlier today I had gotten updates for Proton Experimental (standard), as well as the Soldier and Sniper runtimes.
I tried Proton 8.0-3c and GE-Proton 8-14 as well but they get the same error. The only notable system updates I've gotten since I last ran the game was Kernel 6.4.14 last night, so I tried with the last two Kernel versions but no difference.
steam-1888160.log
Setting Sniper runtime to previous_release
beta still has the same crash so I have no clue what the problem is.
steam-1888160.log
Other DX12 games such as DRG and MHR still launch without issue, as well as DX9-11 games. System Information Steam Runtime Information
All of a sudden I'm unable to start the game. Earlier today I had gotten updates for Proton Experimental (standard), as well as the Soldier and Sniper runtimes. I tried Proton 8.0-3c and GE-Proton 8-14 as well but they get the same error. The only notable system updates I've gotten since I last ran the game was Kernel 6.4.14 last night, so I tried with the last two Kernel versions but no difference. steam-1888160.log Setting Sniper runtime to
previous_release
beta still has the same crash so I have no clue what the problem is. steam-1888160.logOther DX12 games such as DRG and MHR still launch without issue. System Information Steam Runtime Information
I've gotten the same problem. you need to disable EAC to launch the game, I'm not sure how to fix EAC.
add this to the luanch options, it disables EAC but you can play single player
eval $(echo "%command%" | sed "s/start_protected_game.exe/armoredcore6.exe/")
EAC was working for me as is with no tinkering from day 1 to yesterday, though. Even played a few PVP matches the other night. Trying to launch the game with that launch option and logging enabled resulted in the game window opening, but got stuck on a black screen seemingly unresponsive with several cores pegged at 100%. The log quickly ballooned to 2GB, so I alt+f4'd the game. The game does run normally with that launch option if I disable the Steam Overlay.
I forgot to mention about the steam overlay, I don't use it by default.
EAC was working for me as well, until today
On a hunch I removed the shader cache folder for the game (1888160). The EAC popup returned and launched without issue again. I did also see a shader precache download yesterday before I couldn't launch it.
I've already had to do this a second time, so it's something that should probably be looked into.
On a hunch I removed the shader cache folder for the game (1888160). The EAC popup returned and launched without issue again. I did also see a shader precache download yesterday before I couldn't launch it.
Thank you.
this worked
Please try: HansKristian-Work/vkd3d-proton#1672. This resolved any crash issues for me on Baltheus on NV and RDNA1.
Hey! Do you know if this is included on Proton Experimental? Can I delete the testing DLL files from the game?
It's included in Experimental now yes
Anyone else having glitches placing decals? On the AC6 subreddit someone else reported this issue as Linux/Proton specific as well - https://www.reddit.com/r/armoredcore/comments/164tgmb/decal_bugs/
ARMORED CORE™ VI FIRES OF RUBICON™ (1888160)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/7191. @CaptainBasch posted on 2023-10-24T08:38:51:
The decal cursor does not recognize the surface of the Armored Core model when in decal placing mode. As a result, decorating Armored Cores with decals is almost completely non-functional.
I also have issues placing decals. Fromsoft support said SteamDeck and Linux are not officially supported but stay tuned for updates. Hoping an update to proton can resolve this issue.
Game on the Steam Deck Works widouth any isues on the default settings but on PC, any proton configuration aside from Proton GE 8-13 will result with the fps droping to single digits on the Garage/Asembly menu, also on Proton GE 8-13 any resolution above 1600 x 800 will give Tearing issues, on other versions of proton the issue seems aliviated with lower reolutions but it doesnt fix it like Proton GE 8-13 does
Specs GTX 1050M 4gb I5 8300h NVME intel optane 512gb (game installed here) Kingston A400 Hgste 500gb WD Black 4TB
game works just fine on windows under the same PC so i guess its a problem related to resolution in the garage under Proton
https://github.com/ValveSoftware/Proton/issues/7045#issuecomment-1777122435
I've started having this issue placing decals about a week ago; before that time I had no issues. Because I'm using Proton Experimental, I thought a recent update could have caused it, so I also tried downgrading to the previous 2 versions, but neither worked.
System information
OS: Linux Mint 21.3 Cinnamon Kernel: 5.15.0-112-generic GPU: AMD Radeon RX 5700 XT CPU: AMD Ryzen 7 3700X 8-Core Processor × 8 Proton: Experimental, 9.0-2, 8.0-5
I get an anticheat error (error no. 1) from the launcher unless I limit my CPU topology to 20 cores down from 64.
without any launch options - anti-cheat error: steam-1888160-64-cpu.log
with WINE_CPU_TOPOLOGY=20:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19
- successful launch:
steam-1888160-20-cpu-topology.log
Compatibility Report
System Information
I confirm:
steam-1888160.log
Symptoms
On starting the game, it crashes after briefly loading. I expect a pre-rendered video is the issue, but no versions of Proton I've tried including GE seem to get it working past the menu screen on my end.
Reproduction
Have tried every permutation possible to try and get it working on my system:
mesa
with and without LTOmangohud gamemoderun
Notably:
taskset
is used at allUPDATE: It seems that Steam's preload may have been the root cause of my problems regarding EAC and the game not letting me play. After verifying the files, the game patched ~35GB and downloaded ~800MB and EAC now seems to allow me to log in. I can also now actually get past the first loading screen.