Open DavidPSterling opened 3 weeks ago
Workaround: Raise vm.max_map_count
similarly to https://archlinux.org/news/increasing-the-default-vmmax_map_count-value/.
The "Processing Shaders" step happens every time I launch the game, and takes several minutes every time. This is unusual compared to almost every other game running on Proton. Is there a reason this game refuses to save the output of shader compilation to disk?
EDIT: Turns out, the game just updates like 15 times a day, and after every update it requires a new shader compilation. Annoying, but I get it.
I'm facing an issue where some arbitrary action in-game kills my frames and I have to restart the game. It's pretty hard to reproduce because I have no idea of the conditions, but any game that lasts long enough has it. Mostly happens during some big fight
Compatibility Report
System Information
GPU: NVIDIA GeForce RTX 3080 Laptop
Video driver version: 555.58.02
Kernel version: 6.8.0-40-generic
Link to full system information report as Gist: https://gist.github.com/DavidPSterling/e552494595baff11dd3fc3e7d0be9299
Proton version: Experimental
I confirm:
steam-1422450.log
Symptoms
Game crashes when connecting to server.
Reproduction
Open game. Click "join queue", select your heroes, click join, once the game starts connecting it crashes