Closed tim89 closed 11 years ago
My mistake, half-life11 does play in c2a4a in GoldSrc, it is just that the trigger is positioned behind the player after map transition.
Two more suspense tracks are missing:
There is also an issue with music played in the first stage of the battle with Gonarch. In Source it starts immediately, but in GoldSrc it seems to be triggered when Gonarch approaches the player.
Issue #1338 covered most of these, were any missed?
@alfred-valve No, I've added c3a1a, c2a5d, and c2a3d to the patch. Everything here should be fixed. Except the missing loop, that used to be caused by some old Quake carryovers.
Cheers, I figured you had.
Several issues regarding music triggers:
The last issue is of course tied to the fact that Source does not continue music playback after map transition. The original Half-Life's music placement relied on continued playback of music between maps. I do not suppose this can be fixed?
Finally, a question regarding two tracks which would not be triggered in the original game, but are triggered in Source. Namely, half-life16 at the start of map c2a3, and half-life11 at the start of map c2a4a (edit: I was wrong, the latter is works in GoldSrc). Pepper informs me that both of those triggers were present in GoldSrc version, but they were disabled. Was it a design choice to re-enable them?
System information: https://gist.github.com/tim89/6608159